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I don't like how their is very little deviation from the storyline. Their aren't any side-quests or anything. You have optional ojectives and thats about it.
The part I didn't like so much is that you don't get to train your team the way you want so much as you just pick from a pool of recruits. You only get to customize your own character's stats, and it's not that rewarding to focus on charisma. In the first Fallout, you can complete the whole game while never having fired a shot -- by virtue of the speech skill. In FT, you don't get to interact much through dialogue, and the devs' focus on charisma was instead for it to give you slightly "better" recruits slightly faster. I didn't like most of the recruits and didn't find this to compensate for the lower combat stats your main character then gets stuck with.
You can specialise in bartering to get more gear for less money, but it takes a lot of skill and stat point investment to get a return on. Pickpocketing (if you're willing to reload in case of failure) gives you far more advantage in terms of gear and money. Granted, you don't want to risk pickpocketing in your base if you're playing Ironman. Even if you only focus on combat skills, the loot you get (if you're thorough and pick everything up) from just doing missions is worth a lot more than any bargain you'll get by dumping your points into bartering.
Yes, your high-charisma leader can give combat buffs to other squad members if you level up and pick the right perks. However, the buffs are only active within a certain range, so your leader has to stay close to the rest of your squad while they're in the line of fire. He won't be able to contribute a lot else to a fight; sure, he can still shoot and possibly hit things, but I don't think it's comparable to having a specialised heavy gunner or sniper. The leadership buffs aren't *that* good, and they will be even less useful if you ever want to split your squad up to attack from two or more different locations at once.
Tactics was refreshly different from the originals at the time of release, the option of "real-time" felt like an upgrade to modernisation of the titles, and the upgrade in graphics was welcomed. Although, after beating the game a few times i felt Fallout 2 is far superior in many aspects.
Tactics was just a bit too linear for my liking, it also felt short, and too many exploits which made the game too easy.
But I did find Tactics enjoyable but i do not see myself "reinstalling" it twice a year, i do feel it needs more mods or custom campaigns, or a free mode.
Similar game like Jagged Alliance 2 have had so much love with mods but Tactics feels dead, maybe too difficult to mod? or just does not have a solid fanbase, I'm not sure.
It changes the whole story by having the good "BOS" wich actually care and help the people in the wastelands, even though they are a small faction they can maybe create a free country.
As for the other gameplay elements, they are perfect, not much to say about it but everything is more and better Fallout things.
Bethesda made Elder scrolls fallout games, not fallout games....they seem more like mods. With fallout 76 they may have destroyed the series.....i mean even the bunker f2p game is more fun than 76.
Also, remember the intro to the game....that's the perfect humor/serious speech/just great scenes
https://www.youtube.com/watch?v=uov2kxFIBA4&list=PLq7wBqfieZx_DY62fkIP57nh0QvyGKDUl