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I'm screwing around in Mardin right now, and it is obvious the enemies are scripted to track down the hidden squad. No LOS, very far away, sneak one enemy, and mobs start sprinting from over the horizon. Sneak still provides an advantage here, but the AI is far more aggro.
That sounds fun, well not the spidey-sense part :D
https://www.youtube.com/playlist?list=PLy2uQiThZhnrlYuFMAKvai7tHsoUv9fGh
Otherwise, make sure you have at least one squad member who's adequate in each of these skills: ourdoorsmanship (to have more choice over encounters), healing, throwing, lockpick, and traps. Throwing can be a low priority, but ultimately there are some enemies that are best killed with grenades. Trevor is great for tossing grenades of all kinds.
Using poor doctor/first aid skill can actually cause damage instead of healing it. Stitch is good for that.
Repair is useful once you get vehicles. Science won't make a difference until the very last scenarios, and by that point you can probably get all the science you need from books. Science, repair, piloting, traps, and first aid are things you can boost with books. Give those books to the specialists in each one.
Sneak is the worse skill to ever really possess in the game. I never ONCE! used it. Sure FT is a combat game but ive ran threw the entire game numerous times, each time doing something entirely different and I have won the game each time except for one time :(.
I made a Melee/Grenader and made it up to the robot map where you have to destroy all the robots on the map and it turned out well, Though this build relied heavily on a turn by turn combat sequence to protect your main guy who was the grenadier. I did this build for the challenge but also because I wanted something that didnt rely on the normal weapons, like small guns, big guns, and energy weapons.
Also in my experience, you dont need energy weapons to kill robots. I did a game where I went threw with a heavy weapons guy using rockets and the precious limited 50 cal ammo. Only thing I hated was when you get to the calculator thats when those turrets hand roughly 24,000 rounds of 50 cal ammo, more then enough really.
You can also beat the game using just pistols, weather it be energy pistols of small guns pistols, less AP than the big guns, and you can shoot more often if you have the AP, but the downside sadly is that you dont have the range.
So my take so far is that you can melee with a power fist and win.
I did that with MOTHER deathclaw, though I built her with the strong back and packrat perks to carry any extra gear, she was insane!! when it came to super mutants. She kept knocking them down, forcing them to not fire, because they were knocked down and they got back up only to be knocked down again. Only place they suck at is if you are in the face of a behemoth :(, they lack the resistances to deal with their damage but they make great pack mules :).
Never did a game with super mutants, but I can vouch for humans, and Harold the ghoul. Harold actually made the best sniper in the game by far!. His range with a plasma rifle or a sniper rifle put many of my parties to shame :(. Did a group with mostly heavy weapons and lets just say heavy weapons are your friend! :). I wish my recent play through had more heavy weapon guys because I kept getting ammo/guns for good heavy weapons, rocket launchers are good but I dont suggest using them. The ammo is insane to carry and it costs too much AP to fire, reload and fire before the bad guy gets a shot off.
So I just got done with FT and I beat it with mostly a small arms team that ended up being snipers and I only lost 2 people but this was because where I saved it, stitch moved but died while trying to move away so he got put down like a dog and I didnt have a previous save :(.
I even went through with a DREDD like build. 3 strength, pistols, kept only to leather armor, I did pretty well. Now I decided I am going to go a more LEADERish type build High Charisma, barter, gambling, maybe doctor.
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Heres my tip though.......When you get BABs the ghoul. Go to your previous bunkers and future bunkers with her. Steal from the doctor all of his medical supplies :) and then run around stealing super stim packs from the brotherhood soldiers :), remember to save :).
Deathclaws are excellent pack mules mostly because they move the faster then anyone else in the game. So you can go run around destroy everyone yourself or with a group then send in your deathclaw to loot up the kills. Keep in mind that the deathclaw is far from useless once she gets grenades, she lobs 2 and then you can run away unless your doing turn based. I used the EMP grenades with MOTHER at the calculator base and one EMP grenade destroyed there defenses easily enough.
Dont discount Ghouls some make excellent snipers. Which is always needed when dealing with giant robots.
Stealing/gambling are the 2 BEST! skills you can have for free gear once you get to bunker gamma I believe. You can steal everything you need from everyone. Then with Gambling, you can sell your excess of stuff, then use that money to gamble to buy back those dozens of 50 cal you just sold, gamble to get them back, then resell them to the guy for the same amount you originally sold them for. So I sold those heavy caliber weapons for 40k then gambled to get them back, then sold them for 40k again. By end game I had enough money for the best armor I could get.
Small guns, is still useful for robots specially if you get EMP shotgun shells.
Big guns are useful but Rocket launchers tend to weigh too much IMO.
Energy weapons make things too easy. But the Lazer gattling gun is useful you get like 3 total in the game, 2 of which you get later. But the damage is BLEH if you can out shoot them with lower AP weapons.
Use Bonus rate of fire and fast shot. These two drop the 6 AP grenades down to 4. a 4 cost rifle down to 2 to shoot, a pistol down to 1 AP. So try to get recruits who either have these or something, even if there short term.
Super mutants are too slow but I found it fun as hell to kill them. With a high enough Perception and AP, and if you can line up the charging mutants in a line, and your good with a shot gun, set it to single fire and watch as they kill the mutants sometimes 2-4 at once.
DRUGS! are your friend!. I gave all my drugs to the deathclaw and with enough voodoo and other drugs to increase agil and luck, made the deathclaw very much unstoppable.
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OK so thats my take and 2 cents, I hope it helps people.
Damn, well your right it is a bit late as i've already beaten the game like 2 months after i posted this lol but what the hell I appreciate the advice anyway lol.
For instance, the first 4-5 missions in the game can be done using only melee/HH and sneak...with minimal difficulty. Even a solo character can do this by being clever with positioning and LoS.
~note: the Silent Running perk is amazing if used right. You can dart around all over the map without being noticed much if your sneak is high enough, even against robots. Granted some maps simply don't let you circumvent encounters, but it's great later especially for a sniper support character to reposition to a better area with relative ease.
Its especially fun once you get a ripper.