Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I hate it when one of those idiot ghouls just runs in there to face the mutants in mortal kombat like wtf is he thinking? He must be on jet...
One trick I found that helped a lot in Kansas City is to move your characters behind the sandbags and to keep them crouched and NEVER MAKE THEM STAND. Somehow this stopped those super mutant minigunners from completely obliterating 2-3 ghouls per burst from 2 miles away. No idea how and why that worked but I only lost 1-2 ghouls.
Also I blew up that ghoul that thinks he's chuck norris with a rocket launcher along with 3 super mutants. It was beautiful AND it didn't make the ghouls hostile in the end. So you can go ahead and do that if you want to. I think it's fine as long as you aim the rocket at a mutant and NOT the ghoul himself ;)
Another tip for Kansas City: being inside the church or being on the second floor right above the doorways brings the mutants into the church, where they kill the bishop and you lose. If you only shoot at them from particular positions on the second floor, they never enter the church and they never come to the second floor.
Here's a video I have of it:
https://youtu.be/DJgkiSHDueI
Use the explosive tanks to your advantage. I'd take the left side first and eliminate the sniper's perch by blanketing it with rocket attacks. Have snipers ready to eliminate them from beyond their threat range. Then secure the rest of the perimeter outside and breach the front gates. Definitely do not go underground, because that is actually a trap. For the flamer inside, use the frag and clear technique (CTRL+right click whilst holding a grenade). Other than that, just pound them down. Muties lack accurate ranged attacks, because they are of low intellect and agility. Here is an example of how I do that one, though the part where I fire the rockets could be improved upon, since most of these missions it's my first time playing them in ten years.
https://youtu.be/VgsO7mUO0D8
In any case, if you don't take the underground pass, which is an ambush, I'm sure you'll have no issue with this mission.