Fallout Tactics

Fallout Tactics

Kuruseida Aug 30, 2017 @ 5:51am
Should I buy this ?
Okay first off I missed the ******** sale :(
I could get FO 1 + 2 still a bit cheap on that site that must not be named.....
But TACTICS is expensive and also the Collection pack, so is this worth it or nah ?
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Showing 1-11 of 11 comments
Neil Aug 30, 2017 @ 2:15pm 
It depends which style you prefer. FO1+2 are more RPG while Tactics is more squad based tactics with a bit of RPG.

They're all great, get them all.
OfficeSpider Aug 30, 2017 @ 3:37pm 
Yes it is worth any amount of money.
EolSunder Aug 31, 2017 @ 5:26pm 
tactics should be just as cheap as the other games, just get it on sale when you can find it. it is a long and fun game less roleplaying and more fighting. There are some bugs to worry about but you can work around them. Over all, you should have just as much fun with tactics as maybe with fallout 1 and 2 if you like the fighting in the game, so yes get it on sale just like all the other fallout games.

2 things to remember, bugs in the game that are annoying...

1) Overland travel is glitched with random encounters, you want one of your main party members to get upward of 100 outdoorsman skill so you can skip random encounters that will annoy you.

2) There are some gamebreaking bugs, but you can work around them by simply doing 3 saves..1 before you leave your base for a mission, quicksaving during the mission, and 1 save just before you exit the mission map and head back home. These will keep you from having major problems with bug crashes and lockups, at the most you'll have to redo a mission again if you run into things. Overall nothing major but a pain the first time you might encounter such a bug, like i did.

If your a fan of fallout, tactics is a good add-on to your collection of 1,2,3,vegas, 4, etc.
Kuruseida Aug 31, 2017 @ 6:00pm 
Too sad I will only get FO 1 & 2, maybe I'll pick Tactics up when sale but I don't think that's gonna happen soon right? Anyways nice gametime you have there @EolSunder !
You played Tactics more than 1 & 2, that means you are a sinner! Yay ! :steamhappy:
EolSunder Aug 31, 2017 @ 8:45pm 
well only on steam lol i've played 1 and 2 over the decades i can breeze through those fast. Only played tactics longer because its a long game and i've had to restart due to bugs before.
Kuruseida Aug 31, 2017 @ 9:00pm 
Originally posted by EolSunder:
well only on steam lol i've played 1 and 2 over the decades i can breeze through those fast. Only played tactics longer because its a long game and i've had to restart due to bugs before.
Yeah I heard there is a lot of troubles there with the bugs and saves...
Too bad I haven't suffered them, I'm still struggling to buy FO 1 & 2. I only played the third and a little bit of 4th.
Neil Sep 1, 2017 @ 12:16am 
Originally posted by EolSunder:
2) There are some gamebreaking bugs, but you can work around them by simply doing 3 saves..1 before you leave your base for a mission, quicksaving during the mission, and 1 save just before you exit the mission map and head back home. These will keep you from having major problems with bug crashes and lockups, at the most you'll have to redo a mission again if you run into things. Overall nothing major but a pain the first time you might encounter such a bug, like i did.

I only ever played it on Ironman mode. Is it that bad? As I recall, Ironman only allows saving at the bases but gives you double XP so your people level up much faster. I probably played with one of the big mods that fixes a lot of bugs. It's been a while so my memory may be flawed.
Sherbert Hoover Sep 2, 2017 @ 1:25am 
No. The combat system is terrible. CTB is an awful compromise in an attempt to integrate the action point system into a real time context, but it doesn't work, it feels janky and since there's no active pause function like in the Infinity Engine games, you are severly hamstrung since dictating orders to your squad means that you can't effectively make decisions in a short amount of time. ITB, which is more like the original games, turns the game into an agonizing crawl.
It wasn't designed with ITB at all, and the game was seemingly intended to be most CTB, but that option makes it impossible to play the game as anything other then a brutally clunky hack and slash.

STB is basically the best option, and really all it does is remove initiative on your own squad and allow you to freely switch between them while they still have action points left, allowing you to more smoothly, and less slowly, make your decision per turn.
With that being said, it still doesn't feel very good. The combat isn't terribly complex, unlike Jagged Alliance 2 (its closest game in spirit, but still much, much better than FO:T will ever be), and there are difficulty spikes that force you to find recruits or build a main character that specializes in weapons specifically for mid to late game enemies.
That's fine if the game somehow made that apparent beforehand, but it really doesn't, so you can find yourself in the lategame having an absolutely awful time doing zero damage to bullet sponge enemies that take ages to kill.

The story isn't good, character development is underwhelming, the mission structure is uninspired and repetitive.
You just keep doing the same thing over and over, using the same methods over and over, with very little variety or even necessary measures that need to be taken within each situation.

It's not a good game, it's tedious and terribly designed. If you want to play something like it, just played Jagged Alliance 2 instead, it's very similar, but it's better in every single imaginable way.
Neil Sep 2, 2017 @ 1:59am 
Originally posted by Fetid Rotting Anushole:
No. The combat system is terrible. CTB is an awful compromise in an attempt to integrate the action point system into a real time context, but it doesn't work, it feels janky and since there's no active pause function like in the Infinity Engine games, you are severly hamstrung since dictating orders to your squad means that you can't effectively make decisions in a short amount of time. ITB, which is more like the original games, turns the game into an agonizing crawl.
It wasn't designed with ITB at all, and the game was seemingly intended to be most CTB, but that option makes it impossible to play the game as anything other then a brutally clunky hack and slash.

STB is basically the best option, and really all it does is remove initiative on your own squad and allow you to freely switch between them while they still have action points left, allowing you to more smoothly, and less slowly, make your decision per turn.
With that being said, it still doesn't feel very good. The combat isn't terribly complex, unlike Jagged Alliance 2 (its closest game in spirit, but still much, much better than FO:T will ever be), and there are difficulty spikes that force you to find recruits or build a main character that specializes in weapons specifically for mid to late game enemies.
That's fine if the game somehow made that apparent beforehand, but it really doesn't, so you can find yourself in the lategame having an absolutely awful time doing zero damage to bullet sponge enemies that take ages to kill.

The story isn't good, character development is underwhelming, the mission structure is uninspired and repetitive.
You just keep doing the same thing over and over, using the same methods over and over, with very little variety or even necessary measures that need to be taken within each situation.

It's not a good game, it's tedious and terribly designed. If you want to play something like it, just played Jagged Alliance 2 instead, it's very similar, but it's better in every single imaginable way.
CTB, ITB, STB, TLA! I have no idea what these mean, please define your acronyms before you start..

In answer to the criticisms that I understood: I really enjoyed the (unofficially mod/patched up, ironman) Fallout Tactics experience many years ago. I played it through to completion twice, which is highly unusual for me. Maybe JA:2 is the better game but some of its combat mechanics are much worse and Fallout:Tactics has lots going for it. The late game is a lot more fun in ironman mode because your characters will be maxing out well before the end, and easily nuking many of the enemies.

I loved JA:2 but never finished it as I found it impossibly frustrating to play. Cover doesn't work and my goons could never hit a barn door in front of their face. I loved the mercenary management element and the setting.
Kuruseida Sep 2, 2017 @ 6:20am 
Yeah nobody gets those acronyms you autistic ♥♥♥♥...
OfficeSpider Sep 2, 2017 @ 6:42am 
Originally posted by Fetid Rotting Anushole:
No. The combat system is terrible. CTB is an awful compromise in an attempt to integrate the action point system into a real time context, but it doesn't work, it feels janky and since there's no active pause function like in the Infinity Engine games, you are severly hamstrung since dictating orders to your squad means that you can't effectively make decisions in a short amount of time. ITB, which is more like the original games, turns the game into an agonizing crawl.
It wasn't designed with ITB at all, and the game was seemingly intended to be most CTB, but that option makes it impossible to play the game as anything other then a brutally clunky hack and slash.

STB is basically the best option, and really all it does is remove initiative on your own squad and allow you to freely switch between them while they still have action points left, allowing you to more smoothly, and less slowly, make your decision per turn.
With that being said, it still doesn't feel very good. The combat isn't terribly complex, unlike Jagged Alliance 2 (its closest game in spirit, but still much, much better than FO:T will ever be), and there are difficulty spikes that force you to find recruits or build a main character that specializes in weapons specifically for mid to late game enemies.
That's fine if the game somehow made that apparent beforehand, but it really doesn't, so you can find yourself in the lategame having an absolutely awful time doing zero damage to bullet sponge enemies that take ages to kill.

The story isn't good, character development is underwhelming, the mission structure is uninspired and repetitive.
You just keep doing the same thing over and over, using the same methods over and over, with very little variety or even necessary measures that need to be taken within each situation.

It's not a good game, it's tedious and terribly designed. If you want to play something like it, just played Jagged Alliance 2 instead, it's very similar, but it's better in every single imaginable way.

Combat system is awesome, mostly you use guerrilla tactics since the odds are stacked against you from the get go.
It seems some people have a hard time switching from turn based to RTS which isn't the games fault, it just means you aren't much of a lateral thinker lol.
If you can't wrap your head around how the action points work, its like any of the newer fallout games (3, new vegas, 4) not that hard to understand or use.

The story is another hilariously over the top post nuke role playing game nothing less or more, it is what you take from it. Personally I love the tone of the game and I think OP will as well :)

Its an open box so you can approach the missions with any variety of tactics (hence the title), number of troops, level of equipment (from long ranged rifles to ♥♥♥♥♥♥♥ TANKS).



Basically Fetid is saying this game isn't the same as his precious gems = so its bad.

Fallout Tactics is called Fallout Tactics, so obviously when you are critiquing how Jagged Alliance it is, its not going to hold up. Same thing vica versa.
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Date Posted: Aug 30, 2017 @ 5:51am
Posts: 11