Pathologic Classic HD

Pathologic Classic HD

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FANNY Dec 9, 2019 @ 7:23pm
Other character's bound is sick? (minor spoilers)
I'm on day 7 with the Bachelor and Anna Angel is sick. The Executor outside her house says that it's another character's fault, so I'm assuming that she's one of the Changeling's bound and she somehow failed her quest yesterday. Did I cause this and what could I have done to prevent it? After testing her blood the previous day she offered to go to the Inquisitor, would my response to that have changed the results?

Also, are there any side effects of using shmowders on sick bounds? The Executors say it will cripple them for life etc but does it actually have an effect apart from curing them?
Originally posted by malek86:
You can't do anything about other bounds. They will fall sick at random, which is a way for the game to throw more obstacles at you. (also remember what the Executor said about your rival counterparts: "maybe they left them on purpose". Apparently the other two are more interested in hindering you than completing their own quest)

Avoid using your shmowders at this point in the game, because people might still fall sick later, and should you fail a daily quest, your own bound are more important than the others. Also, sick adherents will never actually die. The best solution at this point is to ignore whoever falls sick. If you need to talk to a sick adherent for the main quest or a sidequest, you can give some antibiotics to the Executor at the door. One dose of either Monomycinum or Feromycinum (the orange and purple antibiotics, anyway - the blue ones won't work) will allow you to speak to an infected adherent until midnight of that day.

Orange antibiotics are better - cheaper, and also easy to find on trade from children and teens. As far as I can tell, purple antibiotics give no extra benefits in this regard.

By the way: shmowders effects are text flavor. If you use them on yourself, they will cure the infection and severely damage your health, but nothing that some sleep or bandages won't fix. If you use them on the adherents, they are simply cured of the infection.
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malek86 Dec 10, 2019 @ 3:17am 
You can't do anything about other bounds. They will fall sick at random, which is a way for the game to throw more obstacles at you. (also remember what the Executor said about your rival counterparts: "maybe they left them on purpose". Apparently the other two are more interested in hindering you than completing their own quest)

Avoid using your shmowders at this point in the game, because people might still fall sick later, and should you fail a daily quest, your own bound are more important than the others. Also, sick adherents will never actually die. The best solution at this point is to ignore whoever falls sick. If you need to talk to a sick adherent for the main quest or a sidequest, you can give some antibiotics to the Executor at the door. One dose of either Monomycinum or Feromycinum (the orange and purple antibiotics, anyway - the blue ones won't work) will allow you to speak to an infected adherent until midnight of that day.

Orange antibiotics are better - cheaper, and also easy to find on trade from children and teens. As far as I can tell, purple antibiotics give no extra benefits in this regard.

By the way: shmowders effects are text flavor. If you use them on yourself, they will cure the infection and severely damage your health, but nothing that some sleep or bandages won't fix. If you use them on the adherents, they are simply cured of the infection.
Last edited by malek86; Dec 10, 2019 @ 3:39am
FANNY Dec 10, 2019 @ 3:40am 
Originally posted by malek86:
You can't do anything about other bounds. They will fall sick at random, which is a way for the game to hinder you on your quest.

Avoid using your shmowders at this point in the game, because people might still fall sick later, and should you fail a daily quest, your own bound are more important than the others. Also, sick adherents will never actually die. The best solution at this point is to ignore whoever falls sick. If you need to talk to a sick adherent for the main quest or a sidequest, you can give some antibiotics to the Executor at the door. One dose of either Monomycinum or Feromycinum (the orange and purple antibiotics, anyway - the blue ones won't work) will allow you to speak to an infected adherent until midnight of that day.

Orange antibiotics are better - cheaper, and also easy to find on trade from children and teens. As far as I can tell, purple antibiotics give no extra benefits in this regard.

By the way: shmowders effects are text flavor. If you use them on yourself, they will cure the infection and severely damage your health, but nothing that some sleep or bandages won't fix. If you use them on the adherents, they are simply cured of the infection.
much appreciated! thank you
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Date Posted: Dec 9, 2019 @ 7:23pm
Posts: 2