Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here are the details
Controller: ZD Game For Windows (Model is ZD T408 BTW)
D PAD: PadX and PadY
Left and Right Triggers: Z
Right Stick: R and U
Left Stick: X and Y
A: 0
B: 1
X: 2
Y: 3
LB and RB: 4(LB) and 5(RB)
Back: 6
Start: 7
Left Stick Button: 8
Right Stick Button: 9
CONTROLLER NAME: GC/N64 to USB v3.4
X/Y: Control Stick X/Y
V/U: C-Stick X/Y (GameCube only)
Z (0 to 1): Analog R Button (GameCube only)
R (0 to 1): Analog L Button (GameCube only)
ANALOG TRIGGER INFO: RaphNet has a manager application for the adapter, with two checkboxes: "GC Full range sliders (non-centered)" and "GC Inverted triggers".
Default (no boxes checked): (0 to 1)
Full range sliders: (-1 to 1)
Inverted triggers: (0 to -1)
Full-range sliders and Inverted triggers: (1 to -1)
I personally recommend setting up support for this controller with the default setting in mind.
0: A Button
1: B Button
2: Z Button
3: Start Button
4: Digital L Button
5: Digital R Button
6: Top C Button (N64 only)
7: X Button (GameCube) or Bottom C Button (N64)
8: Y Button (GameCube) or Left C Button (N64)
9: Right C Button (N64 only)
10: D-Pad Up
11: D-Pad Down
12: D-Pad Left
13: D-Pad Right
Also, an in-game option to adjust analog trigger sensitivity would be nice.
EDIT: Just clarifying that, as of the latest update on December 2, 2017, I still cannot use this controller properly. Earlier versions of Raphnet's Gamecube-to-USB adapter (which have been implemented in Rivals of Aether already) assumed that Button 0 was START. However, with the 3.4 version of the adapter, Button 0 is now the A button, meaning I can't assign anything to the A button because the game still thinks that the A button is actually START. I would appreciate having this fixed in a future update.
And an actual image of the controller and buttons:
https://imgur.com/a/3er26
NOTE: Replaced with a more accurate image, fixing an error.
The controller is a wired 3rd party xbox 360 controller. I have no idea what brand.
I tried it on other games to see if it was a controller based issue, and even on completely random games it worked. It's just this game where things go wrong.
Any ideas?
hey, sorry for the late reply, but I'd been using Xinput the whole time. I'm startring to think it's a problem with the controller, not the game, because it's been really inconsistent. I went a few days without any issue, and then today I got a few crashes. I lost track of the exact crashlogs, but they were each 2 lines of code, and mentioned player 2 and player 17 which seemed really odd. Sometimes it would even fail to switch, and windows would fail to install it's driver when it plugged in. Then suddenly it just stopped changing. It settled into player 1 again like nothing was ever wrong. This makes me think it isn't on the game's side, so much as it is just my controller. Incase anyone comes across anything in the future, and because I spent so much time trying to figure it out and didn't want to leave that completely wasted, I'm gonna post more of what I found.
It's weirder than I thought. In practice mode, with one controller and one button, I could keep switching the port the controller counted from. . I used the control options shown in practice mode, ie those to add a cpu or quit, to measure what was happening. When it was changing ports and my inputs had no affect, each slot displayed the options which would align with the controller. Then one of them would confirm it's a part of the controller, and the others would show keyboard options.
I found myself controlling each of the slots in various intervals. I got player 4 to come up once, but it never happened again. Player 3 came up rarely, got it less than a dozen times in more than a thousand swaps. Player 2 happened every couple hits, and Player 1 was what it went back to most often, even changing from player 1 to player 1 with a short delay as it changed ports.
Not even sure how applicable any of this is, but here's to hoping it helps with someone's problem.
I recently edited the post in question to include both the requested image of button mappings, and an explanation of what my problem with the current implementation is.
To summarize, with the newer version of the adapter, when I press the A button on the Gamecube controller, Rivals thinks I'm pressing START/PAUSE, as if I'm using an older version of the adapter. (Button 0 was moved from START/PAUSE in the older version of the adapter to the A button in the latest version.)
I could set the controller input to Xinput and use x360ce, but I would rather not do so if possible. Thanks for your time.
EDIT: I just noticed the controller driver had an update to a 3.5 version.
CONTROLLER NAME: GC/N64 to USB v3.5
The button arrangements are identical to the 3.4 version, just make sure that the game correctly handles versions higher than 3.4.
Since it seems the image was given precedence over the text (in terms of resolving the information conflict), here's the corrected image.
https://imgur.com/a/3er26
Once again, thank you for your time and assistance.
works all like fine
The other thread I made in Bugs and Support is here:
http://steamcommunity.com/app/383980/discussions/2/1621724915775422232/
To summarize, if I try to join an Exhibition Match while I have only the RaphNet adapter connected, or even start the game with both the RaphNet adapter and an Xbox 360 controller connected, the game will crash, citing an out-of-bounds error. That said, I know it may be difficult for the RoA team to reproduce the crashes without the adapter in question.
RaphNet adapter only, entering Exhibition Match:
RaphNet and Xbox 360 controllers, starting the game:
To me, it looks like both the NetworkManager and mainMenu_obj objects are trying to access an array somewhere in their Step events that has something to do with controllers. (If I had to guess, probably controller settings associated with profiles.) Of course, the RaphNet controller seems to be causing the code to access element 16 in an array (or group or related arrays) which is only prepared for values ranging from 0 to 15.
In any case, I would appreciate this being fixed, since I can't go online with the RaphNet adapter otherwise.
Thanks again for your assistance.
Name - Faceoff Wired Pro Controller for Nintendo Switch
x/y - left stick
z/r - right stick
padx/pady - dpad
0: Y
1: B
2: A
3: X
4: LB
5: RB
6: LT
7: RT
8: minus
9: plus
Image: https://icdn.hu/GalleryMod/2014-07/249391/414947_trust_14801_gm_1520_fekete___zold_szinben.jpg
JOYSTICK DATA: 1 connected
1 - USB Gamepad
x: [-1;1] left stick horizontal (-1 full left, 1 full right)
y: [1;-1] left stick vertical (-1 full up, 1 full down)
z: [1;-1] right stick vertical (-1 full up, 1 full down)
r: [-1;1] right stick horizontal (-1 full left, 1 full right)
u:
v:
padx: -1 left, 1 right
pady: -1 up, 1 down
0: triangle
1: circle
2: X
3: square
4: left trigger
5: right trigger
6: left bumper
7: right bumper
8: select
9: start
Right now, X and dpad down buttons completely restarts the game, and all the controlls are messed up. I couldnt find any button for u and v, and nothing happened when i pressed the analog sticks in the controller test program.
I hope it helps, i really want to play this game with controller, and its impossible to make it work right now, it recognizes a 2nd player with x360ce, and the player 1 and 2 controllers are the same, but i think player 2 controlls are working fine, just player 1 controlls mess it up. Keyboard gets recoginzed as 3rd player.
(i know i shouldnt need x360ce, i just wanted to try it)