Rivals of Aether
What's the difference between this game and brawlhalla ?
Except the graphics ?
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กำลังแสดง 1-15 จาก 17 ความเห็น
Brawlhalla has a heavy focus on items. This has no items, and instead focuses on how far players can push the actual characters.

Ultimately it's casual (brawlhalla) vs competitive (rivals).
โพสต์ดั้งเดิมโดย Nerfed:
Brawlhalla has a heavy focus on items. This has no items, and instead focuses on how far players can push the actual characters.

Ultimately it's casual (brawlhalla) vs competitive (rivals).

Okay, so, I hate to seem like the official Brawlhalla shill here, but Brawlhalla is competitive. At the moment, more competitive than Rivals is. We have several tournaments every month. No doubt Rivals has potential to outdo Brawlhalla, though.
แก้ไขล่าสุดโดย Yokai; 23 ก.ย. 2015 @ 10: 48am
โพสต์ดั้งเดิมโดย Nerfed:
Brawlhalla has a heavy focus on items. This has no items, and instead focuses on how far players can push the actual characters.

Ultimately it's casual (brawlhalla) vs competitive (rivals).
What items ? i didn't get it
Brawlhalla focuses on items and weapons. Each character has 2 weapons and so every character has a unique set. Also, there are bombs and steel balls you can throw around.

Rivals seems (I don't own the game yet) to be focused on character skill. Instead of Brawlhalla's weapon-based abilities, each character gets his own fixed set of abilities.
I can tell you right now, I own Brawlhalla and it is fun yes, but this is better. you will see :)
ROA >>>>>>>>>> Brawlhalla

i have 1700 ranked games in brawlhalla
But why ?
โพสต์ดั้งเดิมโดย Quinn:
ROA >>>>>>>>>> Brawlhalla

i have 1700 ranked games in brawlhalla
nice lie i know this post is old but thats impossible. every comp game is reguarly 5 minutes and you have 227 hours that means thats impossible 1700 x 5 = 8500 that means its impossible for you to have played 1700 ranked games in brawlhalla. even if its 3 minutes thats 1700 x 3 = 5100 and if its 1 minute its 1700 x 1 and thats 1700 hours. and 2 minutes is 1700 x 2 which is 3400. so basically you are lieing and this is coming from a diamond player in brawl. and btw brawlhalla is much more sucessful because of the weekly updates no pay 2 win and fun things you can do diffrent gamemodes and much more its just casual and competitive at the same time.
โพสต์ดั้งเดิมโดย N⚔ | SDreaM:
โพสต์ดั้งเดิมโดย Quinn:
ROA >>>>>>>>>> Brawlhalla

i have 1700 ranked games in brawlhalla
nice lie i know this post is old but thats impossible. every comp game is reguarly 5 minutes and you have 227 hours that means thats impossible 1700 x 5 = 8500 that means its impossible for you to have played 1700 ranked games in brawlhalla. even if its 3 minutes thats 1700 x 3 = 5100 and if its 1 minute its 1700 x 1 and thats 1700 hours. and 2 minutes is 1700 x 2 which is 3400. so basically you are lieing and this is coming from a diamond player in brawl. and btw brawlhalla is much more sucessful because of the weekly updates no pay 2 win and fun things you can do diffrent gamemodes and much more its just casual and competitive at the same time.
even if its 30 seconds thats still 510 hours. the only actual way that would be possible is if every match was 27 seconds which is honestly impossible.
No random items or weapons or jank like that

All the characters are completely unique and don't share anything

Its much faster and heavier

Its generally a much better game
Ok I see here theres a lot of shiz about how Brawlhalla uses items and therefore it is not as good.

Let me clear something up here. The items in Brawlhalla DO NOT make the game luck-based. There is however a clear difference in playstyle between RoA and Brawl.

Im a gold level player, so im obviously not the best in the world, but from my experience the items are simply there to offer more mix-ups. They DO NOT buff your character. In fact, I often find that i need to make sacrifices to get the drop. In addition, the dodge mechanics allow getting a weapon not too difficult if you know what you're doing.

Speaking of dodge mechanics, Brawlhalla mixed both offense and defense in dodges. This means that punishes can be a lot more painful. Dodges can be used to put a lot of pressure on the opponent, but if they can understand you and your options there are always windows of oppertunity to completely reverse the situation. Likewise, playing completely defensive makes it almost impossible to suddenly break out into aggression. In conclusion, there is a huge focus on mindgames and knowing both your and your opponent. Im not saying that RoA doesn't require mindgames, but I definitely find myself thinking more in Brawlhalla.

In RoA however, dodges have much shorter cooldowns and are (with the exception of wavedashing) defensive. Attacking and defensinve options are almost mutually exclusive. There is also a greater focus on DI and teching to get out of attacks (while Brawlhalla is all about dodge frames) I also find that RoA requires much better mechanical execution. Im not that good at RoA just yet, but RoA is much more snappy, fast, and requires more precision. Skills are also much less transferable from character to character, (since Brawlhalla characters share light attack movesets with the weapons system) making it harder to master multiple. The parry system is also an interesting mechanic, which makes punshing attacks a lot more straightforward.

Some other things to note is that Brawlhalla has much more emphasis on offstage play, and a bigger, though less specialised roster. RoA is much more like smash, so if you already play Smash skills will transfer over much easier. Brawlhalla also uses circular hitboxes, while RoA uses rectangles (though i dont really see that as a big change). Brawlhalla has a post-game chatter, and a bigger community. RoA can also have much more latency based on where you live. Brawlhalla is free, and RoA costs $14. Brawlhalla has more skins and taunts.

I can't say which one is better, but there are a LOT of differences. Really, its personal preference, but neither one is less competitive/casual than the other either. Though, Brawlhalla does have a shallower learning curve, but you can't dismiss it as casual either...
Also seeing how someone was falsely boasting about brawlhalla stats earlier, heres mine.
199 hours, 1843 games, 62.2% winrate, 1619/1643 elo (gold 4). Not all games ranked, duh
โพสต์ดั้งเดิมโดย Koboldion:
someone was falsely boasting about brawlhalla stats earlier

They weren't though. The person who responded to them doesn't understand the difference between minutes and hours.
โพสต์ดั้งเดิมโดย Jö Zeholipael☭:
โพสต์ดั้งเดิมโดย Nerfed:
Brawlhalla has a heavy focus on items. This has no items, and instead focuses on how far players can push the actual characters.

Ultimately it's casual (brawlhalla) vs competitive (rivals).

Okay, so, I hate to seem like the official Brawlhalla shill here, but Brawlhalla is competitive. At the moment, more competitive than Rivals is. We have several tournaments every month. No doubt Rivals has potential to outdo Brawlhalla, though.
The competitive scene may be bigger but its not more competitive. There is a difference between size and rule set and play style. As far as i have played if you dont have an item you are at a disadvantage in BH but in RoA there are no items so its just pure skill and knowledge. competitvely there should be no disadvantage because of RNG (for instance item spawns) the only disadvantages should occur because one play is better or because of a mistake made. In terms of tourneys there are many held in RoA as well, they are announced in the discord if you didnt care to check it out.
My guess is the amount of Furry porn potential. On a side note, why do these games have to be treated like tools for competition?
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วันที่โพสต์: 23 ก.ย. 2015 @ 10: 31am
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