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Ultimately it's casual (brawlhalla) vs competitive (rivals).
Okay, so, I hate to seem like the official Brawlhalla shill here, but Brawlhalla is competitive. At the moment, more competitive than Rivals is. We have several tournaments every month. No doubt Rivals has potential to outdo Brawlhalla, though.
Rivals seems (I don't own the game yet) to be focused on character skill. Instead of Brawlhalla's weapon-based abilities, each character gets his own fixed set of abilities.
i have 1700 ranked games in brawlhalla
All the characters are completely unique and don't share anything
Its much faster and heavier
Its generally a much better game
Let me clear something up here. The items in Brawlhalla DO NOT make the game luck-based. There is however a clear difference in playstyle between RoA and Brawl.
Im a gold level player, so im obviously not the best in the world, but from my experience the items are simply there to offer more mix-ups. They DO NOT buff your character. In fact, I often find that i need to make sacrifices to get the drop. In addition, the dodge mechanics allow getting a weapon not too difficult if you know what you're doing.
Speaking of dodge mechanics, Brawlhalla mixed both offense and defense in dodges. This means that punishes can be a lot more painful. Dodges can be used to put a lot of pressure on the opponent, but if they can understand you and your options there are always windows of oppertunity to completely reverse the situation. Likewise, playing completely defensive makes it almost impossible to suddenly break out into aggression. In conclusion, there is a huge focus on mindgames and knowing both your and your opponent. Im not saying that RoA doesn't require mindgames, but I definitely find myself thinking more in Brawlhalla.
In RoA however, dodges have much shorter cooldowns and are (with the exception of wavedashing) defensive. Attacking and defensinve options are almost mutually exclusive. There is also a greater focus on DI and teching to get out of attacks (while Brawlhalla is all about dodge frames) I also find that RoA requires much better mechanical execution. Im not that good at RoA just yet, but RoA is much more snappy, fast, and requires more precision. Skills are also much less transferable from character to character, (since Brawlhalla characters share light attack movesets with the weapons system) making it harder to master multiple. The parry system is also an interesting mechanic, which makes punshing attacks a lot more straightforward.
Some other things to note is that Brawlhalla has much more emphasis on offstage play, and a bigger, though less specialised roster. RoA is much more like smash, so if you already play Smash skills will transfer over much easier. Brawlhalla also uses circular hitboxes, while RoA uses rectangles (though i dont really see that as a big change). Brawlhalla has a post-game chatter, and a bigger community. RoA can also have much more latency based on where you live. Brawlhalla is free, and RoA costs $14. Brawlhalla has more skins and taunts.
I can't say which one is better, but there are a LOT of differences. Really, its personal preference, but neither one is less competitive/casual than the other either. Though, Brawlhalla does have a shallower learning curve, but you can't dismiss it as casual either...
199 hours, 1843 games, 62.2% winrate, 1619/1643 elo (gold 4). Not all games ranked, duh
They weren't though. The person who responded to them doesn't understand the difference between minutes and hours.