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This game is not quite like Smash in terms of recovery. It's all about wall clinging/jumping in this game. You can up special/or side special, wall cling/jump, and up special or side special again. I think this is more than enough for recovery. This isn't including directional air dodge.
If you're being caught without your air dodge and/or wall cling. You're being wasteful with your movement. Just like in smash, save your double jump. But in this game, save your double jump, wall jump, and air dodge.
Another tip for Maypul. You can jump/wall jump and uair at the same time and get more vertical height.
Even if I do the worst DI possible, getting back on stage is entirely possible with Maypul. Even without seed.
edit: I probably can't change your stance on recovery in this game, but it needs to be said that you are completely wrong that all it takes is one 'combo' into off stage for a person 'automatically' lose a stock. The recovery options are insane in this game. 2 up specials? I mean really, c'mon.
You keep bringing up smash. THIS ISN"T SMASH! If it was the same why the hell would we play this game. I love smash. I've played around 8000 games online and this game is refreshing because it has the fun of smash but with some changed mechanics for a different experience. Honestly I sometimes get really annoyed with the ledge grabbing in smash. For me, sometimes, way too much of the game is fought at the ledge. It can get really annoying!
since you can't grab the ledge you'll have to be a little more creative. I'm assuming your trying to fight near the ledge often. You can't just rely on a grappling to a ledge. In this game you shouldnt be fighting at the ledge as often. Its dangerous! play smart and center stage until you feel confident to snag a kill. If you're getting forced to the ledge without being able to do something at all, you're either experience lag so your moves are delayed or your just not fighting correctly. Parry their moves! that will end a combo. Go in practice and find very quick moves that could potentially break a combo. Do something! I know that sounds dumb but I never have the issues you're having.
I hope this helps