Rivals of Aether
Icefoxemily Sep 22, 2015 @ 6:56pm
I hate the recovery options in this game.
The recovery in this game is so bad its almost not worth playing when most characters can just combo you to the edge of the stage. You can rack up some good percent without really being able to stop a combo soon enough either. Its close to smash and being fun like it was but without grabing the ledge or having useful upbs with good recovery now you have really bad gimics that if you don't tilt properly you just fall and die even though your opponent was marked. Thats just not very fun. The reason people enjoy smash so much is the awesome combacks and who knows what can happen and instant turn arounds in this game it just feels. Well your go stomped and had 0 chance because you got comboed pretty much instantly and the recovery for most characters is sub par or gimicy. The game needs better recovery to be fun or really competeive I think. Competitve games are like that because theirs always a chance to come back and make a diference in a match even if your a stock down. This one you just sometimes die at 50% becuase you got spiked down and the recovery is trash. Also you can't really go off the stage to spike someone and come back even remotely safely when they are to far down.

I was hoping this game would improve a lot from smash not remove what was really fun. Edge guarding took skill and was pretty extreame. That's why we watch and play it. Not to watch a shiek combo someone from 0-100 that's just being a robot and knowing all the percent hits. I know its in beta and that's why I'm saying this becuase I want to see these changes. Trust me I'll keep an eye on the game to see if it gets better and say good job if stuff changes. But as for now the recovery system ruins this game and just makes me not really want to play the online because you already know whoever hits the first combo probably already won.
< >
Showing 1-15 of 15 comments
Viotech3 Sep 22, 2015 @ 7:19pm 
If you're talking about Maypul, you HOLD up+Special to recover. Maypul has one of the "worst" recoveries because you can only do it once. But she has plenty of other strengths to make up for it.
Last edited by Viotech3; Sep 22, 2015 @ 7:19pm
Icefoxemily Sep 22, 2015 @ 8:20pm 
Originally posted by Faceless:
If you're talking about Maypul, you HOLD up+Special to recover. Maypul has one of the "worst" recoveries because you can only do it once. But she has plenty of other strengths to make up for it.
Ya she combos you off the ledge at 50% and spikes you and there is no way to recover for most characters.
Peri Sep 22, 2015 @ 8:36pm 
Originally posted by Icefoxemily:
Originally posted by Faceless:
If you're talking about Maypul, you HOLD up+Special to recover. Maypul has one of the "worst" recoveries because you can only do it once. But she has plenty of other strengths to make up for it.
Ya she combos you off the ledge at 50% and spikes you and there is no way to recover for most characters.
Alright you know that every character can Wall jump when in helpess state correct? So Imagining that you do. What you would do as Maypal is Side special into wall Wall jump airdodge onto stage
DrSammyD Sep 22, 2015 @ 8:46pm 
Also, air dodge up helps with recovery
Peri Sep 22, 2015 @ 8:47pm 
One more thing if you play zetter you can Airdash out of your Up Specials startinga animation before you shoot off
brentaro Sep 22, 2015 @ 9:20pm 
Have you read the recovery options guide?

This game is not quite like Smash in terms of recovery. It's all about wall clinging/jumping in this game. You can up special/or side special, wall cling/jump, and up special or side special again. I think this is more than enough for recovery. This isn't including directional air dodge.

If you're being caught without your air dodge and/or wall cling. You're being wasteful with your movement. Just like in smash, save your double jump. But in this game, save your double jump, wall jump, and air dodge.

Another tip for Maypul. You can jump/wall jump and uair at the same time and get more vertical height.
Last edited by brentaro; Sep 22, 2015 @ 9:24pm
Icefoxemily Sep 22, 2015 @ 9:24pm 
I'm saying that most characters have limited options to recover and it hurts the game badly because when you think skill in smash. You think prediction and ledge guarding and options. This game gives you almost no options since to recover you have 1 wall jump and no ledge grab into more options.
Peri Sep 22, 2015 @ 9:27pm 
Originally posted by Icefoxemily:
I'm saying that most characters have limited options to recover and it hurts the game badly because when you think skill in smash. You think prediction and ledge guarding and options. This game gives you almost no options since to recover you have 1 wall jump and no ledge grab into more options.
As he said you have 1 jump 1 airdodge 1 walljump and 2 upbs because of wall jump
brentaro Sep 22, 2015 @ 9:36pm 
It sounds like this game isn't as good because it lacks ledge grabbing. The way I see it is that this game is trying to avoid the whole ledge stalling strategy. Grabbing the edge forces the opponent to make a wild guess, resetting a person's hard earned momentum. By taking out the ledge, all you have left is DI, and changing up the sequence of your recovery. Which I think is completely fair. Without ledge options, it just puts more emphasis on DI and having to vary your recovery.

Even if I do the worst DI possible, getting back on stage is entirely possible with Maypul. Even without seed.
Last edited by brentaro; Sep 22, 2015 @ 9:36pm
Icefoxemily Sep 22, 2015 @ 9:41pm 
Originally posted by hikkibird:
It sounds like this game isn't as good because it lacks ledge grabbing. The way I see it is that this game is trying to avoid the whole ledge stalling strategy. Grabbing the edge forces the opponent to make a wild guess, resetting a person's hard earned momentum. By taking out the ledge, all you have left is DI, and changing up the sequence of your recovery. Which I think is completely fair. Without ledge options, it just puts more emphasis on DI and having to vary your recovery.

Even if I do the worst DI possible, getting back on stage is entirely possible with Maypul. Even without seed.
Its generally not a wild guess its reading your opponent. You learn their playstyle as you fight so you can outplay them Its the same thing in poker. To someone who isn't paying attention ya its guessing. If your smart its learning.
Icefoxemily Sep 22, 2015 @ 9:43pm 
Originally posted by Peridot:
Originally posted by Icefoxemily:
I'm saying that most characters have limited options to recover and it hurts the game badly because when you think skill in smash. You think prediction and ledge guarding and options. This game gives you almost no options since to recover you have 1 wall jump and no ledge grab into more options.
As he said you have 1 jump 1 airdodge 1 walljump and 2 upbs because of wall jump
Yes but that makes you have to be bellow the stage and not many jumps will let you chose to go high because your already using most of your jump just to get above the edge. That's where I'm saying you have little choice because your recovery will generly only get you onto the side of the stage and no farther without easily being in range for a smash.
Peri Sep 22, 2015 @ 9:47pm 
Originally posted by Icefoxemily:
Originally posted by Peridot:
As he said you have 1 jump 1 airdodge 1 walljump and 2 upbs because of wall jump
Yes but that makes you have to be bellow the stage and not many jumps will let you chose to go high because your already using most of your jump just to get above the edge. That's where I'm saying you have little choice because your recovery will generly only get you onto the side of the stage and no farther without easily being in range for a smash.
Some characters can use certain moves to boost their height.
brentaro Sep 22, 2015 @ 10:00pm 
Originally posted by Icefoxemily:
Originally posted by hikkibird:
It sounds like this game isn't as good because it lacks ledge grabbing. The way I see it is that this game is trying to avoid the whole ledge stalling strategy. Grabbing the edge forces the opponent to make a wild guess, resetting a person's hard earned momentum. By taking out the ledge, all you have left is DI, and changing up the sequence of your recovery. Which I think is completely fair. Without ledge options, it just puts more emphasis on DI and having to vary your recovery.

Even if I do the worst DI possible, getting back on stage is entirely possible with Maypul. Even without seed.
Its generally not a wild guess its reading your opponent. You learn their playstyle as you fight so you can outplay them Its the same thing in poker. To someone who isn't paying attention ya its guessing. If your smart its learning.
Ok, it's not a wild guess. But it's a guess nonetheless. Having so many options from the ledge just resets the offense of the opponent. It's just like TACs in marvel. Yes you can read what they're going to do, but all of them are valid choices and extend the combo or benefit the attacker in some way. Rock, paper, scissors is not a wild guess. You may know your opponent and what he does, but it's still a guess. Having to guess is not fun. You start to leave the game to chance. And I don't know about you, but playing multiple games of rock, paper, scissors is not fun to me.

edit: I probably can't change your stance on recovery in this game, but it needs to be said that you are completely wrong that all it takes is one 'combo' into off stage for a person 'automatically' lose a stock. The recovery options are insane in this game. 2 up specials? I mean really, c'mon.
Last edited by brentaro; Sep 22, 2015 @ 10:08pm
WildHodag Sep 22, 2015 @ 10:06pm 
I've never noticed these problems. I have made comebacks in games. I've turned some matches when it was 1 - 3 (me losing). All the other comments above mine make great points on how to recover.

You keep bringing up smash. THIS ISN"T SMASH! If it was the same why the hell would we play this game. I love smash. I've played around 8000 games online and this game is refreshing because it has the fun of smash but with some changed mechanics for a different experience. Honestly I sometimes get really annoyed with the ledge grabbing in smash. For me, sometimes, way too much of the game is fought at the ledge. It can get really annoying!

since you can't grab the ledge you'll have to be a little more creative. I'm assuming your trying to fight near the ledge often. You can't just rely on a grappling to a ledge. In this game you shouldnt be fighting at the ledge as often. Its dangerous! play smart and center stage until you feel confident to snag a kill. If you're getting forced to the ledge without being able to do something at all, you're either experience lag so your moves are delayed or your just not fighting correctly. Parry their moves! that will end a combo. Go in practice and find very quick moves that could potentially break a combo. Do something! I know that sounds dumb but I never have the issues you're having.

I hope this helps
brentaro Sep 22, 2015 @ 10:15pm 
And you can definitely chase a kill off stage. Even with Maypull who arguably has the worst recovery in the game. You can double jump directly away from the stage and still recover safely by air dodging, side special, wall cling, wall jump+uair, and if you need to up special.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Sep 22, 2015 @ 6:56pm
Posts: 15