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I've read some posts saying Wrastor is OP because of his combo game. I disagree. He hasn't seemed OP when I've versed him. Yes, his combo game is amazing and he is soooooo annoying to play but far from OP. I've been able to KO every Wrastor before they've gotten to 100% and his recovery might seem good because of his jumps but returning to the stage lacks creativity. He slowly jumps back to the stage making him wide open to some characters.
The only real problem I have with the character is his projectile. It has so much priority. It goes through every projectile and has seemingly unlimited range. It seems like the best projectile in the game next to the spammable fireball (you know who ;) ). It seems weird to me a fast combo champ would have this tool.
-4 jumps, excellent recovery.
-strong anti-camp/rush game with his tornado missile (pierce through everything, very fast, makes him faster afterwards)
-can easily combo you in the air and kill you off the top with tornado spin
-can easily edgeguard you with smashes
-after a sucessful counter up b is extremely strong.
WRASTOR BED:
-his aerials may combo well but they only do about 1/2 the damage of other characters aerials. If wrastor doesn't manage to combo you, he will barely do any damage to you.
-he is the lighest character. If you combo him hard, he dies. If you can counter him and drop a strong attack, he dies. If you randomly read him in the air, he dies.
In short: a very powerful glass cannon in the right hands.
Great mobility, especially with jet stream. Great recovery and juggle escapes, too. Side special projectile is a surprisingly good move for interrupting the opponent. Aerial lights have good hitboxes and low commitment.
Cons:
Super light, dies way earlier than the rest of the cast. Combos seem more susceptible to DI than others. Cannot do strong attacks on the ground, and strong attacks performed near the ground have significant landing lag.
Wrastor is a highly mobile character with great, low-commitment hitboxes. He can be very hard to pin down, and can apply pressure well, though when he gets hit, he gets hit hard, being by far the lightest character in the cast. His combos are surprisingly complex given how mobile he is, though, and require a lot of DI reads to get kills, or the use of moves that are heavily unsafe on whiff, like Down Special. Overall, he's annoying to fight, but he's probably fair. He's basically the character Maypul would be if she wasn't busted.
Another good thing about him is that he has the best recovery of every character in this game.
Orcane needs a puddle and/or needs to be leveled with the ground.
Kragg has a giant pillar that can be broken down and he is super slow.
Maypul requires you to be leveled with the ground or have seeds on the enemy.
Forsburn is pretty normal. He has the Zelda Up B
Same with Zetterburn. He has Fox Up B.
Then we have Wrastor. Homie has 4 jumps, a Side-B that increases movement speed when inside the line and he also has a Up-B to keep himself up if he EVER falls down.
While I agree about what Terotrous said, I'd have to say otherwise. It's true he has no ground-smash attacks, but he does have extra attacks that launches the enemy in the air, opening them for more combos and racking up the damage, eventually leading up to a CLAP.
In the end, he's definitely not the best but he's also not bad. Definitely balanced.
I hate Wrastor's Side Special. The character overall isn't cheap at all, he's very balanced... but I think that move is not. I realize it doesn't do tons of damage not making it really OP. What I hate on this move is its priority. It beats every projectile in the game! No matter what projectile is thrown at Wrastor, he can not only cancel theirs buthe can also hit them. Zetter's fireball? rejected, Zetter takes damage. Orcane uses puddle? rejected, puddle disappears, Orcane takes damage. This same thing goes for Maypul. Kragg can't pull his fast enough to do anything so I don't know what would happen if these two collide. This is how it beats every projectile in the game. Why does a character with great pressure abilities has something that beats every projectile?
This leads into a smaller issue with the move. If there is something I can do when I get hit by this move please let me know. Whenever I get hit by this move, it seems that no matter what I do, it leads to a garanteed combo. If I try to dodge or parry right after, I seem to only dodge in place, not getting out of the way of the follow up. When hit by this move you get combo'd. You can parry it but is that the only thing you can do about this move?
Wrastor is one of the more unique characters ive seen in fighting games and the ability to prep a hard hitting attack anywhere in the arena cannot be understated.
Negatives:
I absolutely despise playing as him as i just finished his campaign with a gold medal and i am never touching him again. He's so floaty and lightweight and the learning curve to anticipate where you should place yourself to land a strong attack not only on the horizontal axis but vertical as well makes him unnecessarily complicated. You can tell how much regular player like his mechanics when looking at how few custom characters emulate his mechanics and the ones that do make them more worthwhile (See Alvis).