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She's significantly worse at recovering if she's just used both of her recovery moves but even then, her side special is still a long-ranged dash with great steerability & she has a falling diagonal down air to mix things up when she's trying to land.
Cheapies aside... teleport recoveries may seem broken but then you remember that Orcane in Base Cast literally has it and the position is basically telegraphed so if you know the character has that you can punish it.
My Lilac mod does have a six way air dash that travels about a quarter of a screen's worth of distance AND a Spring move that launches her up very high and doesn't put her into pratfall. This used to be more broken with armour on the dash and the ability to boost out of a spring however I reworked both to not be quite nearly as broken and now her recovery is quite contestable, even to the point the dash distance is nerfed (you used to be able to fly from the very bottom of the screen all the way to the top... and in the original mod you can still do that)
Similar vein, Bar Sonic's Ring's launch distance is based entirely on speed going into it so he can bounce into the spring and then trick out of it to get an insane vertical speed boost.
EDIT: How can I forget Zephrie... they can literally fly!
I feel like Weegee's the only one with a variant that works in terms of balancing, limiting it so that you only can go upwards and greatly decreasing the duration.
f l y
Workshop roster? Sandbag.
Teenah is another character with a pretty cracked recovery. Her Up Special does so much and goes an extremely long distance by itself.