Rivals of Aether
meow Dec 19, 2017 @ 12:34pm
Why is it so hard to roll?
Is there some way to map roll left and roll right to the shoulder buttons or something similar? I can't consistently roll in this game because I'm used to Sm4sh's roll system.

edit:
I'm used to buffering the dodge button input and then pressing the directional input afterwords, not necessarily pressing them both simultaneously.
Last edited by meow; Dec 19, 2017 @ 12:46pm
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Showing 1-7 of 7 comments
Bwixie Dec 19, 2017 @ 12:50pm 
try pressing and holding the input before the dodge input. ^^
Hiro Protagonest Dec 19, 2017 @ 12:50pm 
Um... rolls in this game work exactly like Smash, unless I somehow missed something even though I've done the dumb dash-backroll tactic in this.
Originally posted by Hiro Protagonest:
Um... rolls in this game work exactly like Smash, unless I somehow missed something even though I've done the dumb dash-backroll tactic in this.

The difference is in what the base actions are, in both, the second composent is movement through a thumbstick, the first is different, in Smash, you pop a shield, it stops damages, but has a health bar of its own, when depleted, the user gets stunned, open to any kind of attack, it regen it's health pretty quickly when you use other actions, holding the bouton holds the shield, In Rivals, you do a parade, it acts like a counter move, but instead of throwing an attack, it let you do what ever you want on a stunned opponent (so, it's the person hiting the shield being punished, not the person being over relient on it), it has frame datas of it's own with a set of frame before it where you can cancel it into the roll (it also being the only way you can roll), what happens is that, in Smash, you can be sloppy with your timing, in Rivals you have to be quick and precise, or you'll get stuck in your parade animation, be lucky and charge a full smash on an unwary, now stunned, attacker, or get hit, flunged, and comboed.

I'll give you an advice, you most likelly already know that but hey. You can go for a pure parade if you have a good read of your opponent, if you're not so sure, mix up your rolls, short hop to air dodges or your shorthopairdogehopedogehopdepogdoghopedodge "wave dashing", and if you are confident in your timing, and know you machtups, you can even go for a prioritary move.
(OHOHOHOHOOOOOOOOOOOO! these sweet, sweet, ♥♥♥♥♥♥♥! priorities... salt talking here)
Last edited by Hyenubis [The Absolut Mad Lad]; Dec 19, 2017 @ 3:10pm
Hiro Protagonest Dec 19, 2017 @ 3:15pm 
I like that your phone autocorrected it to parade. :P

Buuuut if you're holding left or right you automatically roll. It's not a timing window. And I find it easier than Smash, I just forgot it was different because I stopped playing Smash.
You can hold movement first in this one? I wasn't aware of that, in Smash popping the shield resets your movement. living you with a tilted shield and a back and fourth to do with your stick.

PS: Parade isn't an autocorrection, it's a mistake, english isn't my main language and I often get parade and parry mixed up together. (In France, where I live, parade is the same word for both.)
Last edited by Hyenubis [The Absolut Mad Lad]; Dec 19, 2017 @ 3:24pm
Selda25 Dec 21, 2017 @ 7:12am 
set the controlls to smash likes and some diferences and the dodging to the triggers the it should be fine
meow Dec 21, 2017 @ 6:05pm 
In case anyone's wondering, I figured out what I was doing wrong after the first reply.
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Date Posted: Dec 19, 2017 @ 12:34pm
Posts: 7