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번역 관련 문제 보고
As of Release 1.4.15 (September 25 2019), AKA the workshop update, the game will crash when attempting to read the Raphnet adapter via DInput. I don't have a clear answer if RoA still accepts DInput, but I think what's happening is that the game is having a conflict accessing the same object the driver is using. Until RaphNet or RoA address the crash's issue, I'd avoid using the adapter directly and force Steam to make all controllers Xinput.
The latest build the RaphNet adapter works is 1.2.5, when the DInput option was enabled in menus, but only two DLC characters are available on that build.
For now, in BPM, go to Manage Game, then Controller Options. Under Steam Input Per-Game Setting, force it On. This allows BPM's XInput wrapper to take over. The game launches for me when this setting is changed, and you can use Steam's controller configuration.
Give this a try, and anyone else struggling with Gamecube controllers should try, too.
Even if you have to use a GameCube controller, don't use its D-input method unless RoA explicitly supports it. You're best off using an Xbox 360 or Xbox One controller layout to play the game (even though some reports of Xbox One controllers not working either, ugh...)
I've also run into issues even if you force Steam Overlay on or off, or even if you exclude Steam all together. There is another workaround that works:
Get a client device for Steam Remote Play, like a second computer, phone or Steam Link. Connect the controller(s) you want to that client device, and start RoA from the host computer. The way controllers are defined on your client machine, your host PC sees them as pure X-Input (with Steam Link being able to define explicit Keyboard and Mouse), and this eliminates any issues with D-input in the game altogether. Just get an ethernet cable for your connection, or make sure your phone supports 5 GHz wi-fi and is in point-blank range of your router.
Make sure you're using the v3 of the Raphnet Gamecube to USB cable[www.raphnet-tech.com] (can be N64GCtoUSB), the non-upgradable cables won't work as well.
Update the firmware on the cable using his tool from GitHub.[github.com] The last update was meant to add compatibility with the Brawler 64 controller, but inadvertedly the polling rate update falls in line with what logic the game follows so this crash shouldn't happen anymore.
But to make sure, now that it seems that this game properly hooks the Steam Input API (although I still have no idea if Dinput works or not -_-), enable Generic Gamepad support in Steam's Big Picture Mode and apply a controller config for your Gamecube controller. This one should work:
steam://controllerconfig/383980/2443006930
but make sure that analog triggers are enabled and that the threshold are reasonable without locking your movement.
As of Rivals of Aether Definitive Edition (2.0.7.3 March 2021), I can finally play this friggin remarkable game with this adapter. Joy!