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报告翻译问题
pfft. Almost all of Clairen's moves are laggy as hell and punishable if she gets too cocky/aggressive, her recovery is about as terrible as Zet's, she's not that fast, among other things. You just have to outspace her. Sylvanos and Elliana are both zoners, which are meant to have a lot of tools to make getting in difficult. They're basically combo food once you do get in though.
Every character has weaknesses, even the DLC characters. Even Ori, who's considered the best character in the game by many, has a really linear and predictable recovery, and can be edgeguarded pretty easily.
As for the community, most fighting game communities aren't going to hold back from spamming a strategy if you can't handle it, at least in quick play. If you can't get around it, why should they stop? You have to learn how to combat it! That being said, theres a DEVELOPER RUN DISCORD where you can hook up with other novices and practice together, and a a wealth of useful tech information and stuff also on it. ROA actually has a pretty friendly and supportive community.
At the end of the day, you have to truely want to improve at a fighting game if you want to enjoy it competitively. The journey, learning how the game works, practicing hours, just trying to improve a bit at a time, is part of the reason why fighting games are loved by many. Do you really think the final matches would be as hype if they could just mash buttons to win? No! There wouldn't even be tournaments for the game at that point! Calling all the experienced players obsessive 12 year olds and insulting a generally useful and supportive community does nothing but.... well, make you look like a noob.
Hell, if you want, I'll even play friendlies if you want help.
TL:DR: People arent always trying to be ♥♥♥♥♥♥♥♥ when they tell you to "git gud". Its part of any fighting game. Go on the community discord and practice with players more at your skill level. You'll improve a lot faster at the game if you have the right mindset. Also none of the characters are really OP. Kragg is usually considered bottom tier, and he still places high at tournaments since the game really is that balanced. Zets also really aren't broken either by the way. Any zet main knows the experience of taking several rocks to the face offstage.
...Again, sorry, it's kind of hard to say that without sounding rude. :/
It's her, actually, just so you know.
I understood that reference.
...I had to say it. :P
Aaanyway... It's not nice to wish death on people. ¯\_(ツ)_/¯
- I don't care about the game enough to spend hours upon hours practicing and observing and stuff... I learn by playing and having fun and if I get good, fine. If I don't, just as well. I just want to have fun while playing and I'd enjoy the game more if everyone was not as obsessed with winning that they have to use what you guys call 'tactics' like abusive edgeguarding and stuff to obtain victory.
Again, if you're playing against me and you want to win so badly that you won't let me have a cool fight, that's all right, I can just let you win; but honestly... I just don't see the point in having to behave like a d i c k during a fight when it is evident that I'm more skilled than the other person.
I've had my a s s handed to me many times by people that won't even let me touch the ground and I've had the chance to do the same to some people. I don't take those chances, because in the end I only manage to piss people off... what's the point? I'd rather cut them some slack and try to help by showing them how to fight somehow. I've had very fun fights thanks to that mentality, and that's the way I CHOOSE to enjoy the game. I think that's what the exhibition mode should be for. If you think you're so good and you crave victory and glory, then play ranked. There you are sure to find skilled warriors that might give you a decent challenge. Otherwise it seems like bullying to me.
But I guess that's just how a noob talks, right? so just ignore me like the dirty noob I am.
I'd rather lose a fun and exciting fight than win by 'using some pro-tactics' any day.
- Not nice to wish death on people?... well... who said I was trying to be nice? I'd rather just be honest. Being nice has gotten us to where we are today, and it sucks. We would be better off with less people; that's just a fact. I also won't discuss that in any further in here. If you disagree with me, that's cool, you don't have to worry anyways since I don't possess the infinity gauntlet nor the seven dragon balls, a magic lamp or anything. You'll be fine. Wishing death on people is harmless ;)
- I don't really care if Clairen is a girl or a boy. But whatever... 'her' then...
- It kinda sucks when people say 'this character can be edgeguarded really easily' or similar things. Egh... Edgeguarding feels so cheap and cowardly to me... I have to admit that I've won by doing that a couple of times, and I always feel like a coward afterwards. I see no honor in that. This is not a 'life or death' thing. It is a videogame and it's just meant to have fun; and if one is so skilled as to deserve a victory, I think one can manage to get it in an honorable way. Edgeguarding sucks.
- I never called anyone 'obsessive 12 year olds' and I never insulted a generally useful and supportive community. I said, and I quote: 'not everyone is 12 years old and have all the time in the world to become an expert in every online game...' and that's the truth. I MAYBE have a couple of hours a day to play, which is nothing compared to what other people play. Obviously I can't get as good as most RoA players online and it's a j e r k move to fight against someone that has been playing for less than 200 hours when you yourself have more than 900 hours of experience and not give them the chance to even move. Obviously you have the skill to do so; no one is saying otherwise... but if you really want to have a cool fight, at least let the other people learn something from the experience of fighting against you... by actually letting them fight against you. Get it?
Otherwise it's just abuse and if anything, it's only fun for one of the fighters.
Say and think whatever you want, I think that's sucky.
EDIT: It seems very ridiculous to me that this thing would censor 'p i s s'... really?... are we, as a society, so emotionally weak that we can't handle reading that word?
I weep for humanity...
And the same guys who took a look at Ranno and said "Yeah this looks balanced".
And the same guys who took a look at Ori and said "Can't help it, gotta love that Ori!".
If you don't understand what I'm getting at, it's that blaming characters for your losses is not the best course of action. I currently have a perfect loss record online, and yet I have no illusions about it being due to other characters being broken, rather than me being new at the game and no grasping its nuances. I currently have a tone of problems dealing with Ranno personally, since his range is far greater than what I expect, he's very fast, agile, and has a solid recovery. But I also know that part of the problem is that I really don't understand my character (Maypul), much less all the game's systems now. My recovery is weak and predicatable because I'm only grasping not having a ledge. I often parry when I mean to wavedash, and my reflexes aren't trained just enough to take advantage of Maypul's speed. These are things that can be overcome by studying and learning how to play the video game, rather than declaring the game cheap. The only thing I'd really want to call foul on is the amount of lag in matches, but that may just be because I'm on an older laptop.
Beside, we don't know the definition of OP, Kragg hasn't used "Cast Off" and revealed his final form yet.
I'm not given to overtly aggressive behavior online either, but I always was under the impression that being so fierce was for the sake of having an intense fight. After all, many people feel being able to let loose at full tilt is the way to have fun in games like this, and it's no lie that most fighting games are geared directly to the sorts who want that. Despite Melee's pedegree, Smash is actually an exception to this sort of philosophy, since Sakurai wanted everyone to have fun without the fierce competition getting in the way like in games like SF. Rivals is based off of Melee though, which has this fierce competition is spades. It's built from the ground up to appeal to fierce fighters, so I'm not surprised that online is filled with guys who will curb stomp players with no regard for their feelings or sense of fair play.
Not to say I'm utterly devoid of any annoyance about things. It does kind of suck to get slapped around like a rag doll for an entire match while only being able to get 50% damage on your opponent. It's just that for me personally, I view it as a challenge in itself. I like when a game really give me a lot of push back, thus why I gravitate to games like SHMUPs, precision platformers, and other game genres known for their difficulty. Fighting games are just another hard game, and I don't mind having to put the time in. Especially considering that many games are more geared toward hand holding and giving the player and easy breasy cinematic experience.
All that said, I do remember reading an article about poker. A scientist observed that mice will play wrestle with each other, with larger mice at times allowing smaller, weaker mice to win. They found this is because if the smaller mice have no hope of victory, then they will just stop playing altogether. It seems that while "git gud" is popular and snappy, such an attitude, if taken to an asbolute extreme, can cause people to start leaving a playerbase in droves. It's interesting to think about.
I understand everything you just said; and I agree: being as fierce as you can and going all out is the way to have the most fun. Totally. And I do it with people on my level. When there is a very slim chance of victory because my rival is not only as good as myself, but maybe slightly better... man... those fights are great.
But when I have no hope at all?... meh.
The thing I don't get is this: Why do people behave like that? what do they get out of it when they see that they are fighting against someone CLEARLY below their level?
Again, to me that seems like bullying. It sucks. If they really wanted to have more people to play with, and to have amazing matches against, then they should TEACH people how to play; not drive them away by punishing them for not being experts, or for just having bought the game.
Don't tell me that doesn't feel like a jerkish behavior. :/
I'll keep on playing since the game is so much fun; but I gotta say that I think it would be way more fun with a better player base.
EDIT:
Right. Thanks :)
Of course you can learn something from those matches too; you can learn from anything and everything.
But I'm a teacher, and if my teaching experience being a teacher has taught me anything, it is that to really teach something to someone, that someone has to have fun while he or she is being taught. :)
If my students are feeling defensive, angry, bored, frustrated, etc. they can remember; they can memorize; they can come up with impressive stuff at times just to get out of a problem quickly; but they will forget soon too, and that's not real learning.
They react to an obstacle, overcome it and move on. They don't reflect on the situation because they don't really care about it; what they care about is getting as far from it as they can, as quickly as they can.
To teach you have to engage and get the person to find it interesting and fun. That way they not only live through the moment, but they really savor it in as many ways as they can; they go over it in their minds and they analyze it.
Fighting against an overwhelmingly good opponent that won't let you even touch the ground, move, counterattack or even land one hit is not fun at all. It becomes frustrating. When I'm fighting against a jerk like that it becomes a pain to endure. I know there is no way I'm gonna give a decent fight, and I know it's just a matter of time until the other guy kicks my bum, so I just try to get it over with as soon as I can; sometimes just jumping off the stage. Not fun at all.
There is hardly any real learning in a fight like that, I think.
I mean I agree it's no fun to be comboed constantly, but in this sort of game you can get away while a combo is still going...
...you really didn't understand what I meant by that?
I blame being up late. :P