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Fordítási probléma jelentése
I never said unbeatable. There are just a few tweaks that need to be made to bring her in line with the rest of the cast, like the ones I illustrated above.
Ori is fine, as for maypul
*spaces out and has vietnam war flashbacks*
Proof?
As for maypul she is already a real pain to deal with. *flashback*........................
Oh, sorry, where was I? I belive I was talking about maypul being really annoying being able to make really long strings and completely mop the floor with you if you make too many mistakes. She is an agressive monster in this game, able to force you into a corner no matter where you are on the stage. That said maypul is also intentionally hard to learn and play, sortof like absa, you have to learn maypuls advanced strings and techs if you want to suceed with her
Ori's recovery is objectively bad; you can trick people occasionally by not floating across the stage/back and forth then dropping, but 9/10 times you'll be smacked out of the air for a free combo (ahem*Ranno*cough). Down B is ok for projectiles but it useless when trying to make contact with another human player. Anyone with a brain can see it coming and it should lose a few frames. I think side B could just follow a static arc at a decent speed, the current way you have to aim it is telegraphed to the other player and is easily avoided.
I agree with you that inherently these don't seem like issues but this game is very good because it's straightforward. Rivals that are complex (Ori, Absa, Maypul) are overshadowed by blisteringly simple rivals like Clairen. Not everyone should be simple but I think the comples rivals need a little help whether that be an adjustment to recovery or speeding up a rarely used move.