Nimbatus - The Space Drone Constructor

Nimbatus - The Space Drone Constructor

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SpiceNWolf Nov 19, 2017 @ 9:43pm
Game Suggestions
By no means is the following criticism, I completely LOVE this game, and think it is amazing. The Following is just some suggestions I would love to see in the game in the future.

Also I'm not sure if there is possibly a particular place for posting game suggestions, so if this is not the place, I'm sorry :(

I don't know if the developers/creators of this game will see this, but some slight things that I would just love to see in the future for this game (just because I've created a million drones and a few things I've struggled with)

- A logic delay part, that when receiving a signal will send out a signal after a delay (atm I've kinda setup such a part using 3 or 4 different parts in union with the impulse giver, but it would be nice if this could all just be a single part).

- For setting inputs and outputs in logic circuits, rather than just being a number on the keyboard ie 0-9, instead be able to type a number, say for example ranging from 0-999. so I can effectively use numbers to connect any circuit elements rather than just using the first 10 digits and then using letters for the rest

- possibly connected circuitry. So rather than connecting circuitry via letters a-z or numbers 0-9 It would be nice if it was possible to just connect the circuits. So for example if I had a 'switch', and a 'not gate' next to it (coming off it) instead of setting the switch to output 'A', and the 'not gate' to read from input 'A', it would instead just automatically read from the output of the switch.

- Last (for now) but not least. I can disconnect 2 circuits from each other using 'Logic splitters' which means I can almost use modular drone setups. by having a part of the drone setup using the numbers 0-9 and than another module also using 0-9 but being separated from the first module thanks to the 'logic splitters'. However I would love it, if it was possible to have 2 modules separated so that I can use the 0-9 numbers over and over but being able to send some kind of signal between modules. So for example 1 module might be able to tell the next module across that its launching resulting in the second module becoming active.

These are just some basic suggestions of the top of my head, I'm certain a million more things will occur to me in the future. But for now I just want to say, I've never before gone to the effort to post something like this before (or anything ever on steam for that matter), and so I just want the creators of this game to know that I've made this post here purely because I've been loving this game so much that I just cant wait to see what will happen with this game in the future.

Last edited by SpiceNWolf; Nov 19, 2017 @ 9:43pm
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Showing 1-4 of 4 comments
Micha  [developer] Nov 20, 2017 @ 12:33am 
Thanks :) Some good ideas! I agree that we have to make the logic parts a bit better usable and not limit the possibilities based on the size of your keyboard :)
jackik Dec 18, 2017 @ 11:12am 
I like the way it is now, but ever since I first tried it I thought it is a little confusing (the best translation for "unübersichtlich"). I'd like to have a way to use custom variables such as "MainThrust" instead of having to assign a key as you can quickly lose track of which key is which especially when you're building autonomous drones.

Also, the current size of the logic parts is a little big IMO and doesn't allow for complex things. Perhaps it would be easier for all of us if there were "computing blocks" that allow for up to 3 operations on the same variables. It'd save space on drones and might be easier to handle script-wise, although I'm not a programmer myself.

I like the game a lot and 'wasted' >3,5h on it the very second I found it. My projects can't understand how glad I feel about it though. Keep it up!
Marker Mage Dec 26, 2017 @ 6:55pm 
I would also like to be able to assign a variable name instead of a key input so that I may assign multiple thrusters "left turn" and be able to choose what key is assigned to "left turn". It would make it much easier to change controls from WASD to direction keys.

Related to the last idea from the original poster: I would like to see a logic piece that would work kind of like an IF piece, but the output goes to main key even if it's attached to a logic splitter. Also, another one that instead accepts input from main key.

More original suggestions from me would be:
- Fuel/battery sensors that can be set to check how many units or the percentage of the maximum available from the drone. This is mostly because I have the sneaking suspicion that our fuel and battery satellites are going to go away, and I'd like to be able to have a drone automatically switch from shields and weapons to just shields if the power gets too low for both.

- Let us turn that distance sensor from a thin line, to a circular sector, much like the directional sensor's tolerance.

- While the directional sensor is fresh on the mind, how about being able to sense what direction the sensor is moving in? Sensor moves right, ball thing on it moves to the right side. Sensor moves up, ball thing moves to the top.

- Another possibly useful thing for the directional sensor to sense would be the direction of the drone brain. Could use it to make a detachable ball of joy and destruction that comes back to its master at the flip of a switch.

- Why am I trying to move a slider to the exact pixel I want instead of just typing numbers in?

- Do you think you could just... let me unassign the drone brain's self-destruct button? In fact, maybe let me be able to unassign all of those key variables. I might just decide that I'd like to have a part or two not work for a bit for testing purposes, and I'd rather not have to delete it or find a key that isn't assigned to something else.

Thank you for your work so far. I wish you financial success with it.

EDIT: Also, being able to set the initial state of a dynamic thruster or a switch would be nice.
Last edited by Marker Mage; Dec 27, 2017 @ 10:23am
jackik Dec 27, 2017 @ 6:51pm 
The new variable system could also have the advatage to allow for booster thrusters in all directions. Right now that is basicly completely unusable. If you had up/down/left/right and booster-up/down/left/right you could add WASD and shift-WASD respectively. (perhaps even auto assign the jump thrusters to the booster group; basicly adding a standart "shift" modifier to it)

Also for drones it would ease the use of logic parts, if it was handled that way. you wouldn't need complicated constructions with AND pieces as you could just assign 2 keys that had to be pressed at the same time to a group.
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Date Posted: Nov 19, 2017 @ 9:43pm
Posts: 4