Nimbatus - The Space Drone Constructor

Nimbatus - The Space Drone Constructor

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!?! Jan 13, 2020 @ 8:07am
Cryo pod Missions
How on earth are you supposed to do those?
If I go near the pod, it cracks and starts burning up imediately.
Am I supposed to just dive into the lava and hope to scoop the thing up while surrounded by whatever is at the planet core?

Please don't tell me this is designed with attract cryo range up lasers in mind.
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Showing 1-7 of 7 comments
Markus [Stray Fawn Studio Dev]  [developer] Jan 13, 2020 @ 8:17am 
There are two types of gathering missions for the lava biome. In one you really have to fetch a tank out of the planet core. We imagined several ways to do it. One is using tractor lasers, like you said. Another one is either build a long pole (with basic parts and heat resistant plating) and push it out that way or just dip into the core with your whole drone and use coolers to cool yourself down afterwards (so that the burning disappears and you don't take much damage).

I agree that those missions need some more balancing. We're welcome to feedback on what doesn't work with it :)
Last edited by Markus [Stray Fawn Studio Dev]; Jan 13, 2020 @ 8:18am
!?! Jan 13, 2020 @ 8:54am 
Well for starters, there tend to be enemies around the core and if you take your time dispatching them, game over.

If you fly into the lava with enemies around and those enemies are exploders, game over.

Relying on specific weapon mods to complete the mission is kind of bad in campaign mode because what if the player doesn't them which is very likely?
What if it's a short tractor laser? Or a non-cryo one?
Oh and it needs -100% damage too or you'll just break the objective.
The odds of even getting this very specific weapon that is just terrible in any other situation outside this specific mission are very low.

As for building long portrusions on your drone, there's enemies around.
It'll break off because your maneuverability is now down the toilet. Game over.
Also the pod is tiny, good luck hitting it before it burns up.
Good luck getting to it afterwards to get it cooled down.

There's just way too many easily reached loss conditions.
Last edited by !?!; Jan 13, 2020 @ 8:55am
Rathmun Jan 26, 2020 @ 1:26am 
These ♥♥♥♥♥♥♥ missions are absurd. I lost FORTY ♥♥♥♥♥♥♥ THREAT, WITH MAX STEALTH, BECAUSE THE ♥♥♥♥♥♥♥ EXPLODERS KEPT DESTROYING THE POD RIGHT AFTER I SPAWNED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

HOW THE EVER LOVING HELL ARE YOU SUPPOSED TO WIN WHEN YOU LOSE 20 SECONDS AFTER THE MISSION STARTS!?

Nimbatus is *mostly* a great game, but whichever of you designed the heat capacitor/cryopod missions can go gargle rusty concertina wire.
Last edited by Rathmun; Jan 26, 2020 @ 1:28am
Eon Pig Jan 26, 2020 @ 5:40pm 
I've had a similarly negative experience with trying to fetch a heat capacitor out of a planet's core. It was incredibly difficult to fight all of the enemies just to reach the core, since my ship did not have shields and a single blast from a lava bomber would destroy all four of my VTOL thrusters and leave me motionless. Once I reached the core, however, I caught a brief glimpse of the objective before it was destroyed by a nearby lava bomber, rendering all my hard work pointless. Needless to say, I abandoned the planet shortly afterward.

Either make the heat capacitor nearly invulnerable, or place it further away from the core, otherwise people will continue having extremely negative experiences. I did have some success with a cryo-pod mission, however, using a drone with two coolers and a small magnet. I don't think there's any other viable way to complete a cryo-pod mission, however, so it might annoy players who insist on more imaginative solutions.
Halfshell Mar 5, 2020 @ 12:34pm 
Really feels like this belongs in a challenge mission category and not a campaign mission.
Markus [Stray Fawn Studio Dev]  [developer] Mar 10, 2020 @ 3:03am 
We have adjusted the two missions. They will come with the next update. We hope to get feedback as soon as we launch it on the preview branch :) I'll post it here when it's ready. Thank you for your feedback!
Markus [Stray Fawn Studio Dev]  [developer] Mar 26, 2020 @ 9:17am 
We released a preview-branch where you can test the new features. I hope some of the things you mentioned were fixed with the update :)
We really appreciate all feedback, especially now since this update is the release candidate for the full release. So if something is missing, please tell us :)

Here's a link to the patchnotes and a description how to access the preview branch :)
https://strayfawnstudio.com/community/index.php?/topic/9062-patchnotes-100-release-preview/
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Date Posted: Jan 13, 2020 @ 8:07am
Posts: 7