Nimbatus - The Space Drone Constructor

Nimbatus - The Space Drone Constructor

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On Drone Control
So I really like the concept of sending drones out, and there's just three issues I immediately note and would hope to see improved.

1: "Deactivation" of parts. If I set up a universal control scheme across all deployed "drones" they'll all react to commands when I just want to control one at a time. Have the option to "disable" parts, so they do nothing, until a key is pressed.

2: Faster camera switching. It takes 5 seconds or so between a drone being blown up and camera returning to the mothership. If I want to do a swarm of drones, or a missile cruiser, this can be a bit irritating, and a faster switch (or instant) would be nice.

3: Make the camera a toggle instead of a press and hold, not sure when you would want to keep holding a button to do it, for now I can use a switch activator, which works fine, but that requires two buttons instead of just one.
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Showing 1-3 of 3 comments
Darkness Oct 6, 2018 @ 7:31am 
On 1, I thought logic splitter was supposed to do it, but I'm unsure, since I never made it work. It also don't have a toggle, so I wonder if it'd work at all.

On 2, you can set explosives to the drone, and make the button of the explosive trigger also shut down its camera.

On 3, while I agree it'd be easier, well, it follows the logic of all other parts that would logically be a toggle, like shields. Besides a switch, you can use a buffer gate what will activate the camera of that part for 0-10 seconds when using its thrusters as well, so you don't need extra buttons.

Last edited by Darkness; Oct 6, 2018 @ 7:31am
The Destroyer Oct 6, 2018 @ 12:37pm 
1: That does work, however there's no way to toggle it on/off, effectively disabling the drone forever. (unles decoupling or something?)

2: That will also trigger explosives on camera activaton, though. I did manage to use some gates with more buttons to get it to not do that, but even if the camera is deactivated upon explosion, I don't think it counts as the explosives destroyed it. Even manually controlling it doesn't work - the camera must be off before exploding, so it must be safe on a large missile, small missiles won't work this way, unless you stop following it a moment before detonation, with a timer.

I managed to make it work with 2 on/off switches, XOR gate, and a trigger impulse. The first switch is when you order the drone to undock, and it activates the camera via the XOR gate. The second on/off triggers when mouse1 is pressed, and kills the XOR gate, killing the camera, and activating the trigger impulse, detonating the explosives a moment later. So you won't see the result, but it's instant camera switching. Spacebar to reset after firing.

3: Didn't think of that, I'll still need different thruster controls between drones for it to work, though.

Last edited by The Destroyer; Oct 6, 2018 @ 12:38pm
Darkness Oct 6, 2018 @ 2:08pm 
For a multi-drone setup, I'm currently using different set of keys for each drone: WASD, IJKL, Arrowk keys, Numpad keys.
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Showing 1-3 of 3 comments
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Date Posted: Oct 6, 2018 @ 1:18am
Posts: 3