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On 2, you can set explosives to the drone, and make the button of the explosive trigger also shut down its camera.
On 3, while I agree it'd be easier, well, it follows the logic of all other parts that would logically be a toggle, like shields. Besides a switch, you can use a buffer gate what will activate the camera of that part for 0-10 seconds when using its thrusters as well, so you don't need extra buttons.
2: That will also trigger explosives on camera activaton, though. I did manage to use some gates with more buttons to get it to not do that, but even if the camera is deactivated upon explosion, I don't think it counts as the explosives destroyed it. Even manually controlling it doesn't work - the camera must be off before exploding, so it must be safe on a large missile, small missiles won't work this way, unless you stop following it a moment before detonation, with a timer.
I managed to make it work with 2 on/off switches, XOR gate, and a trigger impulse. The first switch is when you order the drone to undock, and it activates the camera via the XOR gate. The second on/off triggers when mouse1 is pressed, and kills the XOR gate, killing the camera, and activating the trigger impulse, detonating the explosives a moment later. So you won't see the result, but it's instant camera switching. Spacebar to reset after firing.
3: Didn't think of that, I'll still need different thruster controls between drones for it to work, though.