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Hopefully see you aboard!
Uhhh, The Ship: Remastered isn't even on the list... I think i'll pass this sale. Maybe if it gets a major roadmap update by Xmas.
I just checked the functionality through Steam and it is currently showing 9 servers available.
http://i.imgur.com/pIxjMyK.jpg
You can also join via the 'Join a Cruise' option in the main menu of the game.
Hope that helps!
Blazing Griffin has another two in the Netherlands for players based in Europe.
http://steamcharts.com/app/383790
(dont buy into this marketing stunt)
of course you dont have players
there are 49 people in game now
biggest "peak" is currently 105. " meaning people playing the game at the same time"
those are all from steamcharts statistics.
or steamspy
Owners: 16,830 - 24,370
Players total: 9,854 - 15,806 (62.28%)
Players in the last two weeks: 2,898 - 6,498 (22.81%)
Average playtime: 0 hours, 49 minutes
Average playtime in the last two weeks: 0 hours, 45 minutesPowered by steamspy.com
Natural Selection 2 is going strong since years though. They do have a dedicated playerbase which the ship original and this reboot are now missing.
I think he is talking about NS_Combat which i can confirm is dead but was able to play 45 hours on release before it died within 3 months. I also pre-ordered evolve which is pactically a 69$ game that died within 6 months. Also pre-ordered battleborn which is another failure with the free beta you could join a game within 5 minutes but now it takes an hour. Same with The Culling which is dying drastically. So its not only this game even AAA that is why you have to be careful with multiplayer games. Wickland is another game too that died quickly.
Well Evolve was a hands off when they rolled out the DLC plans.
Culling is early access... what do we expect from those (anymore?).
NS_Combat, I've read something about that a while ago.
Yeah, these days having player retention is the hardest things for most mp games. Shouldn't split already small communities.