Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I suggest using WAV files to circumvent this problem, though I understand the hesitation. MIDI files are an option too, though I personally really dislike the way those sound on modern systems, so I tend to stay away from them.
I personally think that the MIDI soundtracks from FFVII and FFVIII were great, even compared to the PS1 versions.
Even just plain my own created instruments.
I think there are ways to install sound libraries to make MIDI sounds different from usual. Not quite sure though.
There's a very low percent of people who are willing to install extra stuff just to have it work for 1 of hundreds of games they will play. These programs tend to slow down the computer as well.
Well, in that case. A solution that worked fine for me was to calculate the exact point of loop in the music and plans either a fade out - fade in or an intentional "stop".
The "stop" worked fine for my Boss Fight music of Porradaria 2: Pagode of the Night. In the time I released this game, I could use MP3 only.
store.steampowered.com/app/431220