Dungeon Souls

Dungeon Souls

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Necromancer Build! OR Bug?
So I'm not sure if it's meant to be played this way but as of now, it's a viable method so why not. (I don't think it should be played this way as it makes even Nightmare difficulty pretty easy).

Put one point into your first spell, and every skill-up after that put into your skeletons.

The trick/bug/glitch:

If you have say 4 skeletons, summon 3, leaving 1 in reserve ALWAYS. I at first thought that the skeleton had to expire with time for it to heal you, turns out that's not the case. Even if the skeleton immediately dies it will heal you, what's more, is that if the skeleton dies and the skill is not on cooldown (because you left the 1 skele unsummoned), it will be added right back as a summonable skeleton. So say you have 4 skele's summonable, you summon 3 and 1 dies, it will heal you, you'll still have 2 skeles alive and you'll have 2 skeles to summon. This eventually leads to essentially infinite skeles + heals in harder modes especially if you level up to the point where you can summon 10 skeles (with this I was able to just spam them against the final boss on Nightmare difficulty and defeat him with relative ease, basically just making sure I didn't put the skill on cooldown by leaving 1 skele unsummoned but I almost didn't need to count with the final boss as he kills them pretty quick so it was basically like holding Left Mouse Button and spamming Right Mouse Button for infinite Skele summons + heals).

DEVS - First off, I'm super glad the Necromancer Transcendence was finally added and I was able to level him up. I waited so so long for that.

Anyways, I think you guys should fix this. As I stated before, it made even Nightmare difficulty pretty easy and I think it kind of breaks the game. I don't even want to attempt Impossible mode with this because I feel it's pretty cheesy and could be a mistake. I would suggest, if possible, adding a 15 second cooldown for each skeleton. This would force players to manage their summons more carefully.
Last edited by La Emperatriz; Mar 22, 2016 @ 8:19pm
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Werti100 Mar 26, 2016 @ 12:09am 
if they do fix/remove that trick then they need to make skeleton's CD shorter, because if you sumon all 4 it's a 15s cooldown and that is huge.
La Emperatriz Mar 26, 2016 @ 1:30am 
Yeah, 15 seconds may be a bit much. Against Judgement on Nightmare, they would die instantly which works out with the trick because you get healed everytime you spawn one and it dies but if they add cooldown for each skele it would make it quite a bit harder.

Maybe 5-8 secs CD per Skele. I think 8 is a pretty good start factoring in items like Merlin's Hat and the Cooldown Reduction Tome (which could make it 5 seconds or something like that).

Still waiting on input from devs.

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Date Posted: Mar 22, 2016 @ 8:18pm
Posts: 2