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############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_Hero:
Variable obj_Hero.damageMultiplier(100251, -2147483648) not set before reading it.
at gml_Script_AttackB
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_AttackB (line 0)
gml_Object_obj_Hero_Step_0
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Eventobj_Spectral_Dagger_Throw
for object obj_Attack:
Variable obj_Arrow_Explode.team(100109, -2147483648) not set before reading it.
at gml_Object_obj_Attack_Collision_41
############################################################################################
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_Hero:
Variable obj_Hero.damageMultiplier(100251, -2147483648) not set before reading it.
at gml_Script_AttackB
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_AttackB (line 0)
gml_Object_obj_Hero_Step_0
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Destroy Event
for object obj_Cursed_Chest:
Variable obj_Cursed_Chest.item_max(100094, -2147483648) not set before reading it.
at gml_Script_Drop_Cursed
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_Drop_Cursed (line 0)
gml_Object_obj_Cursed_Chest_Destroy_0