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From a completionist viewpoint, however, I agree that it's somewhat annoying having to collect everything in the real-world beforehand and not being able to go back without loading from an older save. This is especially true if you're playing for the first time and will probably end up having to play through the frustrating endgame twice. Perhaps the developers could have allowed the player to wander around the camp during the daytime after the final level, although they would have needed to write/record/programme even more dialogue for everyone (and a PONR would still need to exist anyway because of the Asylum's collectables). Then again, it's not uncommon for games to have PONRs - in the past, they wouldn't even warn you that there was a PONR, let alone automatically create a save file as you passed it.
However, Double Fine likely heard the complaints about the PONR and that's why there is a post-game in Psychonauts 2.