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As far as how much farther till the end. You have Frank (Waterloo) , Gloria (Stage Play), and Edgar (Velvetopia). Then two other things after those that I won't spoil.
but you can drop down and shimmy underneath it .....
omg...
(update.. Okay, the netting is surrounding the top half of the tower. The netting in other levels stood out by itself, easy to see, but this looks like the texture for the tower. There are a half dozen figments on it, so I can tell the designers saw this would be a problem identifying. Anyway, this level really captures my feelings about Psychonauts: The level ideas, the smart narriative stories, the concepts are all amazing, but the 3D gameplay is just awful. I have such mixed feelings when playing. As a fan of board games and miniature wargames, I thought this level idea was amazingly well done. They nailed it. But, having to do those jumpy platform puzzles was the worst. Having to jump over an obsticle and not being able to see the landing platform? Then having to do the entire course over again multiple times? I was totally cringing through the whole experience of both getting the musket and unlocking the drawbridge. The following level of platform jumping in tight alleys is only just a bit better.)
I can't reach the rope net.