Psychonauts

Psychonauts

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Leonardo Nov 22, 2016 @ 1:37am
How to get the weapon in waterloo?
one, am i too far from the end of the game? two, i know i supose to get up that build near the castle, but i cant reach upthere, neither from outside or inside. someone can give me a clue?
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Showing 1-5 of 5 comments
Ceriden Nov 24, 2016 @ 4:34am 
Go in the left building and use the horzontal poles to reach the top. There is a wooden lattice that prevents you from hugging the wall and walking to the other side, but you can drop down and shimmy underneath it (Like you did way back in the Coach's Basic Braining). Then pull yourself up onto the platform, tightrope to the pole, climb it, jump onto the roof, jump onto the tower (It has a rope net wrapped around it that you cling to), walk through the entrance on the other roof and finally burn one of the large hay bales.

As far as how much farther till the end. You have Frank (Waterloo) , Gloria (Stage Play), and Edgar (Velvetopia). Then two other things after those that I won't spoil.
Leonardo Nov 25, 2016 @ 11:15pm 
Originally posted by Ceriden:
Go in the left building and use the horzontal poles to reach the top. There is a wooden lattice that prevents you from hugging the wall and walking to the other side, but you can drop down and shimmy underneath it (Like you did way back in the Coach's Basic Braining). Then pull yourself up onto the platform, tightrope to the pole, climb it, jump onto the roof, jump onto the tower (It has a rope net wrapped around it that you cling to), walk through the entrance on the other roof and finally burn one of the large hay bales.

As far as how much farther till the end. You have Frank (Waterloo) , Gloria (Stage Play), and Edgar (Velvetopia). Then two other things after those that I won't spoil.

but you can drop down and shimmy underneath it .....

omg...
tuxdelux Apr 24, 2018 @ 4:49pm 
jump onto the tower - It has a rope net wrapped around it that you cling to
I don't understand what this means. I have tried this jumping puzzle five times, and I am ready to give up on this game. It has brilliant level design, but the jumping puzzles combined with the unsteady camera makes frustrating exploration. Please explain what you mean about the rope net, because I don't see it. I just see the arch between the two buildings, with a pole sticking out. If I try to jump to the pole, I can't jump high enough, and if I try to glide to the other building, I drift below the second story.

(update.. Okay, the netting is surrounding the top half of the tower. The netting in other levels stood out by itself, easy to see, but this looks like the texture for the tower. There are a half dozen figments on it, so I can tell the designers saw this would be a problem identifying. Anyway, this level really captures my feelings about Psychonauts: The level ideas, the smart narriative stories, the concepts are all amazing, but the 3D gameplay is just awful. I have such mixed feelings when playing. As a fan of board games and miniature wargames, I thought this level idea was amazingly well done. They nailed it. But, having to do those jumpy platform puzzles was the worst. Having to jump over an obsticle and not being able to see the landing platform? Then having to do the entire course over again multiple times? I was totally cringing through the whole experience of both getting the musket and unlocking the drawbridge. The following level of platform jumping in tight alleys is only just a bit better.)
Last edited by tuxdelux; Apr 26, 2018 @ 4:19pm
jump onto the tower (It has a rope net wrapped around it that you cling to),

I can't reach the rope net.
KCGwen Jun 23, 2024 @ 12:30pm 
If you're having trouble jumping to the net on the other building, just levitate over onto the gold railing. You can walk up to the net from there!
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