Hitman™ Beta

Hitman™ Beta

CC Bmore04 Feb 22, 2016 @ 9:52am
switching weapons
is anyone having trouble switching weapons? i checked the keybindings and no matter what i do i cant switch between anything ive picked up. eg - handgun and mine and coins
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Showing 1-7 of 7 comments
CC Bmore04 Feb 22, 2016 @ 9:53am 
I know the "I" key opens the inventory but you should be able to swap items on the fly.
PaKeTeMaN Feb 22, 2016 @ 10:40am 
yes i don't like to not be able to change with numbers,is like this is a console version.You can notice it on menus not working properly with mouse and keyboard.
RUSTY. Feb 22, 2016 @ 11:05am 
Yeah I had highlighted this in another thread, don't like going into a inventory screen to select what I want. Causes hassle and just makes you at risk of being caught.
CC Bmore04 Feb 23, 2016 @ 1:46pm 
I don't technically think it's a console game if it comes out on all 3 systems on release day.

Unless it's a port, which I haven't seen any evidence of.
CC Bmore04 Feb 23, 2016 @ 5:43pm 
gotcha
FUkers Feb 24, 2017 @ 4:16am 
I'm really having trouble appreciating the new Hitman. In so many ways, I like what the IO team were trying to accomplish, but in many ways I feel they failed in the very basic aspects of game making. Having said that it is plain and simply a very difficult game to play, for several reasons. Here's a list of must do's in order to make this game more than it is now:

1. The I.U. is sloppy and extremely illogical. Questions keep arising. Have I played all the levels? Am I in the right menu? How do I get out of here? Is the game over? Really very basic must fixes. I would probably hire a different UI designer.

2. The sandbox idea is cute… But again, sloppily put together. I think the U.I. in Hitman Absolution was far more effectively designed.

3. Guys, you have to pay attention to details. Being in Morocco and hearing nothing but American accents is retarded. Goes for Paris, Thailand, and every other city in the new hitman game. Instant loss of authenticity.

4. Here is the biggest fault of the game. I'm a 40-year-old visual effects supervisor that has worked on 75 films including the Lord of the Rings and a bunch of other cool stuff. I've also spent a long part of my career in video game development. Having said that, although I love my gaming, I'm not preparing for the Olympics. If you remove any aspect of level difficulty and only allow for a level of difficulty which adds to my daily frustration, I'm simply not gonna want to play your game. What are you thinking? Zero logic other than perhaps it's the only solution you found around having Internet playability with other people. In either case it's retarded. I find myself just playing hitman absolution more and more.

5. Agent 47 himself looks better, and although the mini documentary by the I/O team was going about how great the graphics were, they felt to me more like Poser 3D characters back in the day. The scenes are pretty but flat. It doesn't seem to be much in terms of ambient occlusion going on. And even though I have pretty much the best computer on earth, the game is still sluggish. The graphics in Absolution are better.

Having said that I realize just how much work goes into producing a video game, and for that I complement the I/O team and any team that has actually ever created a functional video game. However, before you guys at I/O pat yourselves on the back with another self fluffing mini documentary, make sure you've achieved of the most crucial aspect of the game development. Playability.
Originally posted by michael:
I'm really having trouble appreciating the new Hitman. In so many ways, I like what the IO team were trying to accomplish, but in many ways I feel they failed in the very basic aspects of game making. Having said that it is plain and simply a very difficult game to play, for several reasons. Here's a list of must do's in order to make this game more than it is now:

1. The I.U. is sloppy and extremely illogical. Questions keep arising. Have I played all the levels? Am I in the right menu? How do I get out of here? Is the game over? Really very basic must fixes. I would probably hire a different UI designer.

2. The sandbox idea is cute… But again, sloppily put together. I think the U.I. in Hitman Absolution was far more effectively designed.

3. Guys, you have to pay attention to details. Being in Morocco and hearing nothing but American accents is retarded. Goes for Paris, Thailand, and every other city in the new hitman game. Instant loss of authenticity.

4. Here is the biggest fault of the game. I'm a 40-year-old visual effects supervisor that has worked on 75 films including the Lord of the Rings and a bunch of other cool stuff. I've also spent a long part of my career in video game development. Having said that, although I love my gaming, I'm not preparing for the Olympics. If you remove any aspect of level difficulty and only allow for a level of difficulty which adds to my daily frustration, I'm simply not gonna want to play your game. What are you thinking? Zero logic other than perhaps it's the only solution you found around having Internet playability with other people. In either case it's retarded. I find myself just playing hitman absolution more and more.

5. Agent 47 himself looks better, and although the mini documentary by the I/O team was going about how great the graphics were, they felt to me more like Poser 3D characters back in the day. The scenes are pretty but flat. It doesn't seem to be much in terms of ambient occlusion going on. And even though I have pretty much the best computer on earth, the game is still sluggish. The graphics in Absolution are better.

Having said that I realize just how much work goes into producing a video game, and for that I complement the I/O team and any team that has actually ever created a functional video game. However, before you guys at I/O pat yourselves on the back with another self fluffing mini documentary, make sure you've achieved of the most crucial aspect of the game development. Playability.

Well put. My sentiments exactly. Except for the kudos. No cigar from here! This game is just as crap as it could be in 2016! Keep that in mind. I also like an older game like Absolution better than their latest concoction.And that speaks volumes! This 2016 "game" is unplayable. What a crappy UI that is... Words fail me that this and all the other nagging simplicity like animations and physics from the last century (the char turns on his heels like a robot! How outdated is that? Last time I saw it was in Bethesda's Skyrim and Fallout 3), the general polygon-.poorness of all characters, they still look artificial like hell - in 2016, imagine - like wooden dolls... and the same is true for all the rest of the lighting, shadows, textures and stuff... so s.hitty and yet so hardware greedy?!

It's just an overall huge fail, a waste of time and ressources. But, I guess, main thing for them is to still have an excuse why they have a job. I'd fired them all. In fact, as a customer I've already sacked I/O. I tested it and thanks, but no thanks. I won't spend a dime for this outdated gamemaking... and then this rip-off-episode-format... I smelled the rat, I waited, and I was right! Oh, how right I was... now it's available for 17 to 20 € (of course not here, here you still have to pay 3 times as much). But even 10 € is too expensive, for I won't reward crap not with a single cent, so they could continue with this behaviour the next time? No. The real world is frustrating enough, I will certainly not pay for something that adds frustration even to my sparetime. Who they think they are to pull all those customers' legs? There are tons of other, yet better games to play and pay for.
Last edited by ᗷᑌᒪᗩᗰᗩTᗩRI; Aug 18, 2017 @ 7:33am
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