Sublight

Sublight

Feedback
Before i give a review, i would like to offer some feedback on ym experience in the demo. Please correct me if I just haven't seen the correct options, problem is, the automatic adjustment to German which is not localized yet prevents me from reading most of the texts/buttons(i just see "not localized yet" and no option to return to English):

- As said above, there is no correct language selection atm. It automatically switches to the local language of the PC and because most of the translations are still missing you get "localized text not available"-gibberish so you cannot even read properly what the texts/buttons are saying. The fix the dev mentioned he pushed to PROD, did not work for me. I restarted the game, de- and reinstalled it, deleted the previous ini files, nothing worked.

- Second, there is very little information, you have to find out everything and without being able to read what little information there is, this is frustrating

- The targets are unclear. You fly around killing enemies, there are no infos about bases etc. Example on the base where you can buy things: You click on one item in your ship and buy another one you want, which can happen by accident. This needs to be explained better.

- How you can use items you find (NOT weapons), if they can be used, not sure, is unclear

- It seems there are no "range" indicators on your weapons. Suggestion: Provide differently colored firing arc-based range indicators (colored areas or at least outlines) for better tactical use of weapons
< >
Showing 1-2 of 2 comments
@Dev: It just occured to me: If you need help with the German translation, I offer to help.
Hi @Brakiri,

Thanks so much for taking the time to play the demo and share such detailed feedback. I really appreciate your patience.

I’m very sorry about the language issue you ran into. You’re absolutely right. The game is currently picking up the system or Steam language, but the localization isn’t fully implemented yet. That leads to the “not localized yet” placeholders, which is far from ideal. I’m working on a proper fix, and a reliable language selection option will be included in an update planned for next week.

Regarding the interface and general lack of information, I completely agree. The game does not do a good enough job explaining its systems right now, and improving that is a priority. Clearer tutorials, better feedback, and more intuitive interactions are all things I am actively working on, but will take a while to get there, especially as a solo developer.

The suggestion about weapon range indicators is also great. I will definitely look into improving combat readability.

Thanks as well for offering to help with the German translation. I really appreciate that. For now, I will likely work with a professional localization partner once the interface and overall experience are more finalized, but the offer means a lot.

Thanks again for your thoughtful feedback. It is incredibly helpful, and I am working hard to make sure the full game feels much better to play.

Kev @ codebrew
< >
Showing 1-2 of 2 comments
Per page: 1530 50