Sublight

Sublight

WHOA! (In A Good Way)
So, I noticed the demo pulled down a NATIVE LINUX client, which makes me happier than you can POSSIBLY imagine; I really, really wish more games did this (as I get the impression Linux--as a dev platform, at least--is going to become more and more popular).

It ran perfectly on Ubuntu 24 with no fuss, in case you're curious. :) Didn't even need to use Proton!
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Why would Linux become more popular for developing? Do apps made for linux, work easily on Windows/Mac?
Linux just tends to make development WORKFLOWS a little ... easier. :) At least, in my opinion (having been an OSS developer for decades). Also, a lot of the really great AI/agentic tools feel VERY "at home" in Linux these days (although it's not STRICTLY necessary).

I'm not saying anything crazy like Linux NEEDS to be a target for MOST projects; I openly admit that "targeting" Linux--even IF you use it for development--is still very niche. But that makes it all the more awesome when a developer DOES take the time to provide native binaries... :)
In what sense does it make development workflows easier, when major game engine pipelines are expecting and optimized for WIndows? Like Unreal Engine prefers Windows, the tools it supports like 3DSMax prefers Windows, and the rendering is optimized for WIndows. So what workflows are actually better on Linux?

AI / Agents work fine on Windows too. Some prefer Windows too, for UI preferences, like ComfyUI for Stable Diffusion.

The only ones that seem to really like Linux for development, is programs built for Linux. Otherwise you have to find compatibility or virtual environments to run things that is designed for Windows.

So I'm genuinely curious who benefits most from Linux workflows...
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