Sublight

Sublight

Gripes I have
Not enough for a refund, but enough to want to whine about it.

1) Unity crash when exiting maps still exists. Sometimes it prevents gaining credits and leaderboards still.

2) Equipment cooldown still doesn't work.

3) Gatling weapons do not pierce multiple targets and the fire effect is offset by several pixels from the barrels.

4) The Calliope unique missile is still a piece of crud. The missiles take too long to travel and by the time they arrive all their targets have moved away.

5) Even at max impact resistance, you still take impact damage and are still slowed to a crawl.

6) Even at absurdly high ramming damage, your ram never does more damage than a baseline railgun.

7) Red colored crates give the same loot rolls as a green, but cost 1.5 to 2x more than a green crate.

8) Green crates can still roll white items. Really annoying.

9) Beacon defense is still too hard. Anything beyond 10 seconds is nearly impossible to do without dying.

10) The "monkeylord" boss slides on the ground and moves faster than all the other starships. Getting away from it is really hard.

11) Beam ships fire their beams at maximum 100% volume level, even if volume is lowered to 40%. So you fly around normal volume then BAM ear-raping-loud beam blasts at you.

12) Its not clear what is a signularity or fallout effect.

Probably more later.

I'll hold off on a review for now. Wait and see as things get fixed or not.
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Further issues:

13) Blast weapons do not fire twice, with the Unique boss effect. Or they do fire twice, but the sound effect and blast animation, only plays once.

14) Autocannons no longer have explode, and swarm missiles are kinetic. Maybe the two should get swapped?

15) We are locked to research tier 3 in EA, yet, most of the really cool captains, require research tier 4 to unlock everything.

16) Specialized slots should grant improved effects. Like the carrier, should grant +1 fighters or +50% damage to frigates, for their hangar slot.

17) Also why is the electrical weapon a blast weapon, but yet, autocannons, railguns, and chainguns are not blast weapons.

18) Many weapons struggle to hit or even prioritize enemy ground units on the frozen or desert planets. Which often means lots of hits to you that you cannot mitigate.
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