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So, you're saying you didn't beat Shinryu.
FF VI is more of a refinement of what IV did, mixed with some of the customization seen in FF II/III/V. Unlike IV, it didn't rely on cheap situations, or on giving you a constantly-rotating list of temporary partymates. To each their own, but VI really does kick into high gear soon after the opera, and especially in the game's true second half, leaves itself very non-linear.
The real challenge in VI comes in its final area, event sections, and Dragon's Den. Also in trying to get as far as possible without getting too high in level so you can reap the sweet bonuses when you get certain Espers.
Plus if you like FF4 I'm going to guess that it's related to Nostalgia, so I assume you played the original US release on SNES ? If so that version of the game is dumbed down, lemon squeezy, much easier than FF5 or FF6.
This version of the game does not do the difficulty of this game any justice.
It also doesn't help that these types of games have been out for 20+ years now, and everyone knows the basics and formula. You can just google anything you need. There really is much to get from old games except nostalgia at this point, and you can really tell this game is redesigned for the causual old-school player to just blast through it.
You don't find this game difficult because this version isn't difficult. With speed-up auto combat, grinding isn't even a choir. A lot of the difficulty of Sabin's inputs, Cyan's attacks or farming with Gau are really polished to the point you don't need to do very much.
It's clearly a casual cellphone game, and not FF VI.
When this game came out, a lot of the features and idea's were new at the time, and there was not much of an internet to browse and look for all the secrets. For the most part, you spent the vast majority of your time just wondering around talking to random NPC's and walking into walls trying to figure out if there was a secret you were missing before moving on to the next dungeon.
I don't think the cell phone versions of these games (the ones on Steam) are really fair to call challenging, they are not designed to be. You will need the SNES versions of the games, with all their bugs and broken mechanics, to truly understand what difficult means.
I've finished this game, VII, VIII and IV so many times, there is no challenge left for me. I know where everything is for the most part. It's not the 90's anymore, these games don't really compete much with modern games that take all the mechanics and improve on them.
The things that made these older games good are long gone now for the most part. Not only in the newer games, but they don't always age well.
Every 3d shooter is doom, every RPG is Zelda or Final Fantasy. Dark Souls is a stones throw away from Diablo I in difficulty.
Most of the popular games out there today are just rehashes of old Formulas. What are we at now, Dark Souls 3 for $70?
Hollywood is no different.
Every MMO is a little Ultima Online (which is still online and active)
Counterstrike was a Half-Life mod
League of Legends and DOTA are both Warcraft III maps, based on original Starcraft maps.
These days, they just describe how awesome their game is going to be, charge a premium to get an advanced copy, then don't deliver on their promises, instead just say "It's in a patch, it's coming".
Or it's free to play, and they just wait for you crack on Microtransactions.
My next purchase is going to be a big harddrive. Where I plan to download my entire Steam library, Origin library, GOG Library and Uplay Library. All of these services are hosted in the US, and as a none-American, I'm not very confident I will have access to US servers forever.
Get everyone Abandon and use Orlandu, then come back to me.
The only possible way you can make FF6 hard is you either speed run the game and do a LLP, or you challenge yourself by not using the OP spams like Master's Scroll, Ultima, etc.
Don't expect to much of it's era since they were still figuring most stuff out as you can see in future releases of the FF series.
Though I hear allot of people saying it's to easy, I also see a 0.5% overall completion....