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It's all RNG on the Veldt, though.
In the mechanics of the Gau Guide under Veldt Battle Formations, I show how the enemies are grouped up and how you can recycle the Group should you not like the current encounter.
As for the innate question, just simply encountering them and escaping or winning by any means will add them to the Veldt. But the number of Dobermen you fought is vital since the 2 and 3 Doberman formation are in seperate groups (6 and 8 respectively).
"
If you Normal Save and reload the game, it will completely randomize the Group location and you won't know it until you enter battle.
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For example:
It certainly explains why FLAN !!! SO MUCH FLAN!!! And also the 'leafer' pack. Since these are packs 1 and 45 it makes sense. 20s~40s all go to FLAN, and 40s~last all go to leafer. However, I think there may be a 'group leader' component.
I've had success, where it's 1 in a LOT, run through and through using... and then when I save/load, it's correlated similarly (Not the 1 in a ton chance it's the monster RIGHT THERE!). So it's more of a 'series of random numbers' based on some kind of seed.
An extrapolation on the idea, Venobennu. Is that even a word? The idea of the bird healer isn't lost on me, but as a child it was called Abolisher... like what you draw with Relm when you go on bird watching trips. And grandpa (priest or other influence) hopes that you learn something.
I think there may be a 'group leader' component to the seed. Since that's accepted change. And also a correction for it. Changing the seed is important to retaining randomness.
Anyway, just wanted to say that, since using that text as gospel could potentially allow for an eternity where the desired is unattainable (i.e. it's not random).
As for your group leader component, I don't know about that. Cause I have had pretty good luck rerolling my monsters via the Quick Save Method.