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I think at least one enemy is susceptible to the Revivify/Holy water/phoenix down trick.
I have seen my share of Rookie mistakes climbing this place and using the Molulu Charm here is ill advised as you need to slay each Magic Level for Bestiary and encounter Magic Urn for King of Beasts. Save it for the descent or if you want to kill Holy Dragon.
Your team needs to have 4000+ hp each and you need as many status and elemental defense items as possible. Your team also cannot have ♥♥♥♥ Magic Power stats. Safety Bits, Ribbons help a lot, the former helps as this makes you Banish, Tornado, Gravity AND Deathproof! You get 1 there, a Memento Ring for Shadow/Relm and the rest need to be morphed from Alluring Riders, Clymenus or Baalzephons.
Good characters to take up are Terra and Celes as they both can wear Minerva Bustiers for major resistances. The Cat Ear Hood on Relm is also nice. Thunder, Fire, Aegis, Force and Paladin Shields also help immensely.
In the SNES version, I remember there was a bug that allowed Gogo to bypass the effects of the Cultist Tower so you can use any command pool, but they fixed it in this version.
My Gau Guide also covers a few things you should watch for when climbing the Tower. Take advantage of it.
Playing this genre eventually one gets used to common mechanics. Going in as one of the first RPGs the original poster played will make it more difficult.
There are some areas, like Dragons Den, Soul Shrine and the Palace parts of Kefka Tower where even being high level can be punishing, especially if you play stupid and go all out offense and throw caution to the wind. Also, not all of us are Ultima, Phantom Rush, Valiant Knife/Ultima Weapon Master Scroll spamming scrubs. I for one barred all that ♥♥♥♥ from my PT.
Also, levels dont mean crap if you use Espers correctly. I got level 40s right now, nobody has 4000 hp at the moment and their attack stats are 60-80 right now.
Finally, just because he asked for help doesn't make him a complainer. He simply overestimated his strength and wants help improving his chances. It would be stupid if he didn't ask for help.
As for the random encounters, Banish will kill most of them, except for Level 40, 60 and 90. 40 and 60 are also vulnerable to silence, while level 90 magic is vulnerable to Stop and Berserk (though you have to bounce it off someone to hit it since it's also inherently reflective). There's also Magic Urn but yeah.
Unlike a lot of RPGs out there, status ailments can really help you in any battle (including boss battles) if you know what to set. Consult a bestiary for help.
Still don't really like the Tower's mechanic. I'm glad to be done with it.