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They thankfully didn't nerf it but they made it so the quicksave trick doesn't work, so you can't just get Movers every other encounter.
As an extra perk though, each individual mover will give enough Gil for a Coral Ring. Trust me, you're REALLY gonna want 4 of them. (you can find one later in the game so you'll only need to buy 3)
Final tally: 9 classes mastered for all 4, 30 levels gained, and 2mil gil acquired. Not too shabby for a "small" detour.
You're going to regret those levels if you haven't gotten any of the Level blue magics yet.
You can guarantee a spawn of the Demon Head on the roof of the library, where there's one posessed book just waiting for you.
Thanks for the heads up.
You've made the game laughably easy until the post game content now.
You are not wrong. I only really committed to it since I've never really grinded a game like this before. Not counting Disc 1 card grinding in FFVIII, that is.
Will probably not do this again, though, for the exact reason you mentioned. Everything after has been a little boring, for sure.
It's more understandable in FF5 really, as much as I tried avoiding the trap of grinding, mastering jobs just gives you options that makes the game more fun in ways.
If you're ever to play the game again, I'd suggest ignoring the ABP grind until you get to world 2, because there's enemies that give you good ABP but really low EXP.
The post game content is still pretty tough, and the last boss is too, if you go in unprepared.