John Wick Chronicles

John Wick Chronicles

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Mr. G Feb 23, 2017 @ 11:40am
Community Requests, In-game fixes & Information
Hi everyone,

We've gathered some information regarding the feedback that you've been giving us since release. As things go along, we'll update this thread with more info we obtain.


---------- Tweaks ---------

1. Nvidia Drivers
As of now, 368.39 seems to be the best working driver for performance, as well as 378.66. Please download here.[www.geforce.com] If the performance results in no performance boosts, update to the latest.

2. Nvidia Configuration
Put Physics to CPU instead of GPU for boost in performance.

3. Supersampling
Put the SS (Supersampling) from 1 to 1.7 maximum value in the SteamVR ini files, higher values will cripple the speed. The procedure is explained here.[www.roadtovr.com]

4. Amount of Free Storage
Just as a general trouble shooting process, make sure you have plenty of free storage on the main booting device (where the OS is installed on). Even if you have free space on other drives, it could still cause issues since the OS is the main storage unit.

5. Steam VR Settings

In your Steam VR settings, be sure to have interleaved retro projection off and asynchronous retro projection on.


---------- Community Requests ---------

1. Game doesn't quit properly
It's an unreal engine issue, present in other UE games in VR. Procedure to quit the game is to use the quick menu, return to main menu (in lobby) and use the Quit button (cross in upper right corner of the screen).

2. Grenades don't travel far enough
The grenade's distance and speed, all depends on how hard and fast your arm throws it.

3. Supported Windows Versions
The store lists only Win10 being a supported OS. The game should run fine on Win7 - Win8, however those weren't seriously tested.


---------- Information ---------

Overkill is working on the overall frame rate issues, to read more about it, please go here. If you're encountering any other types of issues or want to provide feedback, please leave a comment down below and we'll look into it!

Thank you for your patience!

- Captain Price
Last edited by Mr. G; Mar 22, 2017 @ 11:30am
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Showing 1-8 of 8 comments
LightBringer Mar 5, 2017 @ 10:32am 
I personally feel very cheated out by this game. The screenshots looked nice, but I was really disappointed to see that that was ALL there was. It was no better than a silly arcade shooter game for VR that I could pick up for $5. I do want to see more content added for this game, but I also want to see it done right. Because currently this is one big reason why I'm a lot more scheptical about Overkill's TWD. When I say done right, i don't necessarily mean Locomotion, though that would be nice. Maybe play through it in scenes where after defeating wave one the player automatically moves to a new location and so on. Making it feel more like a flowing game. Not to mention standing around playing defense is nothing close to John Wick's normal atmosphere
White Wolf Apr 1, 2017 @ 5:25pm 
I seem to have good frames in the shooting range and the lobby as well as my room but during levels i get a lot of stuttering. is this a physics realted issue? i have a gtx 1070 and i don't seem to have similar problems in any other game. any ideas?
Deadalready Apr 16, 2017 @ 2:28am 
My friends and I played this at a party and we were thoroughly entertained. Yes it is a short game but we were hooked on how intense and fun it is.

A few points of feedback needed though, without a doubt John Wick is a fast paced game but it becomes quickly apparent that it's damn hard to see where your bullets are flying and landing unless you look through the scope.

1: First tweak needed is player bullet trails need to be more apparent and enemy/environment feedback has to be improved. Due to how dangerous it is to stick your head out for long, players don't really have the luxury to take their time to aim. Games like Time Crisis very obviously tell you, you've hit enemies because the enemies die in one shot but most of yours are wearing armour. Very rarely do enemies react to being shot except when they die and it's impossible to really see where you bullets are flying/landing.

2: If you're going to encourage/force more down the sights aiming then they need to be much clearer and bigger. With exception to the sniper rifle on level 2 all our players ignored the sights because it took too much effort to find them in VR space. With a real gun you can easily return to the same firing position repeatedly because they physically locks into your body (via stock and trigger), in VR there's nothing of that sort. Either make the scope/sights bigger, introduce a "snap to" function or increase the size of the hotspot that allows viewing through the scope (maybe a combination of all three). Instead of feeling natural, sights were clunky, slow and awkward.

3. Small change, when activating the elevator handle it should lock into the end position (rather than bounce back like it does), when it bounces back it tells the player they didn't do it correctly.

Otherwise awesome fun!
Last edited by Deadalready; Apr 16, 2017 @ 7:11am
Hoshi82 Jun 20, 2017 @ 7:35am 
This thread was made on 23. feb. Now JW is on sale there are popping old threads up mentioning the allready known issues. Reading some of the threads the only person responding seems the moderator and the last entry was around april?

Now nearly 2 month have passed and no update whatsoever. @mod did the dev ever respond to you? I mean come on on the store page it has 3-4 dev teams and no one is working on this game anymore?

I bought this game yesterday and want to give it a shot today. Really curious how it will run on my system, if the roomscale is broken as mentionend, ducking lets game think you just got smaller and have to grab through the floor to get to your magazines. If so, this will be an instand refund because I don't think this game will ever recieve an update again.... unless we get an official respond already!
Last edited by Hoshi82; Jun 20, 2017 @ 7:36am
Mr. G Jun 20, 2017 @ 8:10am 
Originally posted by HOSHI®:
This thread was made on 23. feb. Now JW is on sale there are popping old threads up mentioning the allready known issues. Reading some of the threads the only person responding seems the moderator and the last entry was around april?

Now nearly 2 month have passed and no update whatsoever. @mod did the dev ever respond to you? I mean come on on the store page it has 3-4 dev teams and no one is working on this game anymore?

I bought this game yesterday and want to give it a shot today. Really curious how it will run on my system, if the roomscale is broken as mentionend, ducking lets game think you just got smaller and have to grab through the floor to get to your magazines. If so, this will be an instand refund because I don't think this game will ever recieve an update again.... unless we get an official respond already!


Appreciate the concerns. I can't speak for the entire team as I am strictly volunteer. I'll forward this to an Overkill employee and ping the people at the developer studio. Not sure if there is a whole lot that I can do, but it is the least I can do.
SlacK CaT Sep 30, 2017 @ 11:19am 
OK this game is awesome! and we want John Wick Chronicles to support Oculus!
Are there any plans to add Oculus Rift support?
ivantisocco Jun 29, 2019 @ 4:04pm 
Would love to have Argentina Price!
beowolf Oct 5, 2019 @ 8:01pm 
Can you add an Option to Swap Hands Ingame? Currently it always swaps the Hands and i cant swap controllers cause i have the Index/Valve Knuckles.
Pls make it get the Information from SteamVR or give us an Option!
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