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It happened once in the training ground but a few times on the rooftops on the second mission. It does not always happen and length of play does not seem to make a difference however so would not be able to say how to replicate it sadly.
Specs:
GeForce GTX 1060 6GB
Intel Core i7-6700k
16GB Ram
Any idea if the devs have any plan on touching any of the topics on that list?
I'm trying to gather information so it can get passed onto the developers. Have you tried verifying the game cache? Appreciate it!
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
second attempt I did not use the sniper rifle and the level began playing fine. When I died I restarted on the rooftops and all weapons worked fine. I kept dying and retrying to test and it kept working.
So I tried to restart from the appartment scene before. Once the rooftops loaded in, I did not use any weapons and just left my headset on the floor to keep an eye on the taskmanager. It crashed again and the memory went up to ridiculus levels and slowed the comp again.
Im not sure if its the sniper, the plant pot you load in or move or wether its just chance but something is causing a memory leak. It is a bad one at that.
Any new info since the most recent post update in the discussions? I did post a lot of different things on this but haven't really had many answers on what will be and what wont be worked on.
Also I have a question, did the minimum requirements for this game increase? I could have sworn it started at a GTX 970 on release, but now it says GTX 980.
Seems lazy to just up the requirements after release and a bit dishonest to those who bought it with a GTX 970 in their rig.
So sorry on the delay.
Still looking into it, trying to see if I can get a general update on what the team is working on.
Yeah, just checked and they specs have changed from release.. Will look into that as well.