Eco
ZanyDruid Nov 14, 2024 @ 8:17am
Maintenance off?
Is there a way to turn off the constant need for parts in objects? Windmills and waterwheels break crazy fast. At least to prolong the life of those parts, like a multiplier with the shelf life?
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Showing 1-5 of 5 comments
SLG-Dennis  [developer] Nov 15, 2024 @ 4:34am 
Just as with food decay the system cannot be turned off, but the decay is configurable in Balance.eco via some settings:

"MaintenanceDecayPercentage": 5,
"VehicleMaintenanceDecayPercentage": 10,
"MaintenanceDecayMultiplier": 1,
ZanyDruid Nov 15, 2024 @ 9:44am 
Thanks Dennis, that's great! I managed to lower the percentage of decay for the first two, but the third one is not allowing the map to be launched, i put in 0.2, is that only for raising the speed of degrading or is it the other way around?
SLG-Dennis  [developer] Nov 17, 2024 @ 7:53am 
What is the error in the logs that prevents the map to be launched? The multiplier determines the timeframe in which decay happens, the other determine the amount of decay.
ZanyDruid Nov 19, 2024 @ 3:01am 
Ok, so, another problem arose, sine the hotfix 11.1.2, i was unable to start any local game and no logs were being created, for non-started games. I have tried a verify and that didn't work, so i did a rollback to 11.1.1 and i can play my server, but still logs are only created for a game that succesfully launches
SLG-Dennis  [developer] Nov 19, 2024 @ 8:18am 
That hints at antivirus software blocking the process, check nothing aside of Windows Defender is installed and that has an exception.
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Showing 1-5 of 5 comments
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