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However, this only delays the problem - it works for windmills, but there are many other Industrial objects that is is more convenient to put outside, since they don't need a room. I eventually ended up claiming a second deed adjacent to my original homestead for things like my oil refinery.
In theory you could also build a giant room out of low-tier materials for your "outside" Industrial stuff, since I think only the windmill is actually required to be outside, but it would need to be a very large room. The Oil Refinery is 8 blocks high, and needs at least one more block of headroom for the smokestack.
and can we get any form of tutorial how to get 2 separated plot since the last update only allow 1 stake per player
as along as all other stuff is kept inside in rooms for example i keep my industry in my basement i have access to that via doors and ramps and above that is my store and on next level is my house the wind mill can be x number of blocks away so just move it space away and just make that one spot in middle of your stuff a industrial spot and leave all rest around it.
works fine that way. personally I love look of the wind mills and water mills.
https://steamuserimages-a.akamaihd.net/ugc/2451740164190283728/5F32097371B33826FA402842D46A3291DCC2CDBE/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
if that was case every one would consider dutch wind mills ugly and same with light houses.
the rating value you get for something should just be average based on all stuff in that area average out instead of industry just making stuff = 0
also it be nice to be able to make custom room types instead of having items tied to a room type.
what I do to get most points as possible, rooms that are not categorized like the store for example I just stick something in it like ice chest. turn that store into a kitchen. who cares if you have extra room that same even partial points better than no points, get some points from it force classification even if your calling your store a bathroom by putting toilet in if playing for points who cares.
that being besides point the biggest issue is when game mechanics start to hurt players ability to design things that are athletically appeasing to the player and instead start to penalized that play for what they think looks good to them it makes game not so much fun.
if the system wanted to mimic real life then when city or a town creates law they could enforce zoning restrictions, that be more like real life - which case if you break the zoning laws then perhaps you lose your housing bounce or something, but till that big government in the game takes over your land and your life and starts telling you what can or cant do or what should be this or that till then -> it should be up to player not game mechanics to dictate values on ratings for way things look.
I think we already noted somewhere else that we are looking at if we potentially change some of the industrial objects to just provide a negative penalty to outdoor room value, but taking the average would likely not reach the intended goal of having as little industrial machinery on a residential plot as possible, which the outdoor rooms are supposed to incentivize. It's also somewhat consequential currently, as industrial objects indoors also fully invalidate any room and is hence an already existing implementation.