Eco
firstghost Aug 23, 2024 @ 5:23am
Outdoor vs Industrial
How do I generate mechanical energy not ruining my Outdoors bonus? If a place a windmill it ruins outdoors decoration bonus.
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Showing 1-6 of 6 comments
SLG-Dennis  [developer] Aug 23, 2024 @ 6:31am 
You are supposed to get a separate plot in a settlement for industrial purposes and split your residential and industrial deed if you want to get the outdoor housing bonus. On lower collaboration settings you also get additional claim stakes and papers through reading skill scrolls.
Other Aug 23, 2024 @ 7:04am 
If potential theft of the windmill isn't a concern, you can also place the windmill just off of your property. My current build has a pillar right on one corner of the deed, and placing the windmill so the box portion is 10 cubes up but over unowned land got me mechanical power without ruining my outdoor bonus. Power is transmitted automatically, so you don't need to worry about linking things the way you would with unowned storage or crafting tables.

However, this only delays the problem - it works for windmills, but there are many other Industrial objects that is is more convenient to put outside, since they don't need a room. I eventually ended up claiming a second deed adjacent to my original homestead for things like my oil refinery.

In theory you could also build a giant room out of low-tier materials for your "outside" Industrial stuff, since I think only the windmill is actually required to be outside, but it would need to be a very large room. The Oil Refinery is 8 blocks high, and needs at least one more block of headroom for the smokestack.
Bouletsdelamer Sep 4, 2024 @ 3:48pm 
Originally posted by SLG-Dennis:
You are supposed to get a separate plot in a settlement for industrial purposes and split your residential and industrial deed if you want to get the outdoor housing bonus. On lower collaboration settings you also get additional claim stakes and papers through reading skill scrolls.

and can we get any form of tutorial how to get 2 separated plot since the last update only allow 1 stake per player
SLG-Dennis  [developer] Sep 4, 2024 @ 8:11pm 
That is explained in the Ecopedia, you can get them from settlements.
Steven Nov 4, 2024 @ 11:05pm 
this is little old but all you really need to do is build the wind mill off of your building one tile and then just split that one single tile off.

as along as all other stuff is kept inside in rooms for example i keep my industry in my basement i have access to that via doors and ramps and above that is my store and on next level is my house the wind mill can be x number of blocks away so just move it space away and just make that one spot in middle of your stuff a industrial spot and leave all rest around it.

works fine that way. personally I love look of the wind mills and water mills.

https://steamuserimages-a.akamaihd.net/ugc/2451740164190283728/5F32097371B33826FA402842D46A3291DCC2CDBE/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

if that was case every one would consider dutch wind mills ugly and same with light houses.

the rating value you get for something should just be average based on all stuff in that area average out instead of industry just making stuff = 0

also it be nice to be able to make custom room types instead of having items tied to a room type.

what I do to get most points as possible, rooms that are not categorized like the store for example I just stick something in it like ice chest. turn that store into a kitchen. who cares if you have extra room that same even partial points better than no points, get some points from it force classification even if your calling your store a bathroom by putting toilet in if playing for points who cares.

that being besides point the biggest issue is when game mechanics start to hurt players ability to design things that are athletically appeasing to the player and instead start to penalized that play for what they think looks good to them it makes game not so much fun.

if the system wanted to mimic real life then when city or a town creates law they could enforce zoning restrictions, that be more like real life - which case if you break the zoning laws then perhaps you lose your housing bounce or something, but till that big government in the game takes over your land and your life and starts telling you what can or cant do or what should be this or that till then -> it should be up to player not game mechanics to dictate values on ratings for way things look.
Last edited by Steven; Nov 4, 2024 @ 11:33pm
SLG-Dennis  [developer] Nov 5, 2024 @ 1:37am 
Government systems aren't intended to directly influence game mechanical systems (like housing points and skill points), e.g. just acting based on them, but not changing them. This matter is an issue of game mechanical balance and a purposeful decision to incentivize players to separate their residential and industrial activity if they want to get the maximum out of housing (note that outdoors room is a simple addition to housing, it's not necessary to get the same points as before), requiring separate deeds and as such town interaction on most servers. It has nothing to do with a real life abstraction, zoning for that purpose can indeed be done by towns.

I think we already noted somewhere else that we are looking at if we potentially change some of the industrial objects to just provide a negative penalty to outdoor room value, but taking the average would likely not reach the intended goal of having as little industrial machinery on a residential plot as possible, which the outdoor rooms are supposed to incentivize. It's also somewhat consequential currently, as industrial objects indoors also fully invalidate any room and is hence an already existing implementation.
Last edited by SLG-Dennis; Nov 5, 2024 @ 3:46am
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