Eco
Xenoun Apr 30, 2024 @ 6:39pm
Revoke citizenship of abandoned players
On the server I'm playing on we're trying to revoke the citizenship of any child settlement when the citizen goes into the abandoned demographic. Is this possible?

Every run we have people join and then after 2-3 days a bunch never log back in. Leads to ghost towns all over the place, this particular run a guy now has a settlement to himself - no-one should have 1600 plots of their own to do with as they please.

We have a federal govt day 1 so every settlement is a member of it which helps for a lot of things. How can we automate removing citizens from child settlements as they go into the abandoned demographic? Don't want to have to get an admin to manually nuke towns, makes it feel like any people remaining in that settlement are being targeted and singled out.
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SLG-Dennis  [developer] Apr 30, 2024 @ 6:46pm 
There is generally no ways to directly affect the base setup of other settlements, even if they are member settlements - Injunctions were a first step into a direction of parent settlements getting some control over lower settlements. I made a suggestion based on what you want to do for potential future exploration of more options for parent settlements.
Xenoun Apr 30, 2024 @ 9:04pm 
Ok then, thanks. I appreciated the very fast response :)
Other May 1, 2024 @ 3:29am 
One thing the server owner could do specifically for the 1-person settlement problem is to increase the minimum number of active players to maintain a town. I believe this defaults to 1, but if it is raised to 2, I think the settlement would dissolve when it gets down to just one active player. If you do raise it, make sure that the number of players to found a settlement is at least the number needed to maintain it. I'm also not sure how much testing has gone into that code, so it might be worthwhile to do a quick check somewhere other than your group's main server to make sure a dissolving town doesn't crash the server or corrupt the save.
Xenoun May 1, 2024 @ 7:48am 
Originally posted by Other:
One thing the server owner could do specifically for the 1-person settlement problem is to increase the minimum number of active players to maintain a town. I believe this defaults to 1, but if it is raised to 2, I think the settlement would dissolve when it gets down to just one active player. If you do raise it, make sure that the number of players to found a settlement is at least the number needed to maintain it. I'm also not sure how much testing has gone into that code, so it might be worthwhile to do a quick check somewhere other than your group's main server to make sure a dissolving town doesn't crash the server or corrupt the save.

You've made a few incorrect assumptions about how it works. Active or not, citizenship wont be removed. That's what them moving to the abandoned demographic is - they've been offline for over 3 days.

Players not being there just removes their claims, they remain citizens of the town. The only way that the town would dissolve is if too many claim papers have been removed when the individual player plots dissolve, creating a crisis that ends the town. This rarely happens with these early ghost towns because they dont start removing spawned claims from the town foundation.

We need a way to force removal of citizenship through laws - which per the comment from Dennis is not in the game.
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