Eco
Cant connect to server
I'm struggling to connect to the server that my brother made. The server works for him, but when i try to connect it says "failed to connect - connection timed out". I also don't see any servers on the server list, and we had a server we used to play on but all of a sudden i couldn't join the server and got the same error. I've uninstalled, deleted all files and reinstalled the game again, but i still get the same error. I also tried to delete the Strange Loop Games folder but it made no difference. I can't find anything on google that helps either. I'll post my log thingy here:

Failed to connect - connection timed out.

Log File:
Initialize engine version: 2021.3.25f1 (68ef2c4f8861)
[Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/Eco/Eco_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
Vendor: NVIDIA
VRAM: 2002 MB
Driver: 31.0.15.3758
Version: 0.10.1.4 beta release-603
RAM: 16347MB Total / 9825MB Free
OS Version: Windows 10 (10.0.19045) 64bit
CPU: Intel(R) Core(TM) i5-7600 CPU @ 3.50GHz - 4 Cores - 3,504 Ghz
System bit-ness: 64
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.822400 ms
start of EcoBootstrap.Initialize
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

end of EcoBootstrap.Initialize
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
WwiseUnity: Wwise(R) SDK Version 2021.1.6 Build 7774.
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
AkWwiseInitializationSettings:InitializeSoundEngine()
AkInitializer:OnEnable()

WwiseUnity: Setting Plugin DLL path to: E:/SteamLibrary/steamapps/common/Eco/Eco_Data\Plugins\x86_64
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkCommonPlatformSettings:get_AkInitializationSettings()
AkWwiseInitializationSettings:InitializeSoundEngine()
AkInitializer:OnEnable()

WwiseUnity: Sound engine initialized successfully.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkWwiseInitializationSettings:InitializeSoundEngine()
AkInitializer:OnEnable()

The referenced script (NotificationsController) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'AllocateTaxFunds') is missing!
The referenced script on this Behaviour (Game Object 'Notification') is missing!
The referenced script on this Behaviour (Game Object 'Exchange') is missing!
OvrLipSync Awake: Queried SampleRate: 48000 BufferSize: 16000
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
OVRLipSync:Initialize()
OVRLipSync:Awake()

Empty component in AllocateTaxFunds
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Eco.UI.UIManager:Start()

Ambiguous UI component types ignored: ViewEditorUI,BaseUI,CalibrationSequenceUI,SeriesPopupUI,AutoViewUI,AutoModalUI
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.UI.UIManager:Start()

[11.39.32.710] Initializing platform: SteamPlatform
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.Platforms.Framework.Platform.PlatformManager:AddPrimaryPlatform(Object[])
Eco.Client.Platforms.Framework.Platform.PlatformManager:Start()

[11.39.32.868] Initialized social platform: SteamSocialNetwork
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.Platforms.Framework.Social.SocialNetworkManager:AttemptAddSocialPlatform(Type, Object[])
Eco.Client.Platforms.Framework.Social.SocialNetworkManager:AddSocialPlatforms()

[11.39.32.878] Initialized social platform: DiscordSocialNetwork
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.Platforms.Framework.Social.SocialNetworkManager:AttemptAddSocialPlatform(Type, Object[])
Eco.Client.Platforms.Framework.Social.SocialNetworkManager:AddSocialPlatforms()

[11.39.32.925] Authenticating with our primary platform.
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NetworkManager:Login(String, String, Boolean)
NetworkManager:Start()

[11.39.32.959] The desired audio input device is not available on the system.
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
VoiceManager:SetActiveVoiceInputDevice(String, AsyncCallback)
VivoxUnity.AsyncNoResult:SetComplete()
VivoxUnity.Private.<>c__DisplayClass31_0:<BeginRefresh>b__0(IAsyncResult)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()

MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
[11.39.33.513] [Discord] ResponseError { code: InvalidPermissions, message: "Not authenticated or invalid scope" }
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Eco.Client.Platforms.Discord.DiscordSocialNetwork:DiscordLogHook(LogLevel, String)
Discord.Discord:RunCallbacks()
Eco.Client.Platforms.Discord.DiscordSocialNetwork:Update()
PlatformUtils:VerifyPlatformAction(Action, String, Type)
Eco.Client.Platforms.Framework.Social.SocialNetworkManager:Update()

[11.39.33.856] Received login result from our primary platform. (Succes: True | Message: )
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NetworkManager:HandleLoginResult(LoginResult)
Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:<PerformPlatformLogin>b__0(LoginSession, ValueTuple`2)
Eco.Client.Platforms.Internal.Utils.<AuthenticatePlatformUser>d__1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11.39.33.856] Account isn't developer tier.
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:WriteLine(LocString)
Eco.Shared.Authentication.AppAuthentication:SetIdentity(AppIdentity)
NetworkManager:SetSessionAndIdentity(LoginSession)
NetworkManager:HandleLoginResult(LoginResult)
Eco.Client.Platforms.Steam.<>c__DisplayClass18_0:<PerformPlatformLogin>b__0(LoginSession, ValueTuple`2)
Eco.Client.Platforms.Internal.Utils.<AuthenticatePlatformUser>d__1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com
Curl error 6: Could not resolve host: play.eco
Curl error 6: Could not resolve host: play.eco
[11.39.45.293] <BeginGetConnectorHandle>b__0: vx_req_connector_create_t failed: VivoxUnity.VivoxApiException: Name Resolution Failed (10006)
at VivoxUnity.VxClient.EndIssueRequest (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Client+<>c__DisplayClass12_0.<BeginGetConnectorHandle>b__0 (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.AsyncResult`1[T].SetComplete (T result) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Client.RunOnce () [0x00000] in <00000000000000000000000000000000>:0
at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
VivoxUnity.VivoxDebug:DebugMessage(Object, vx_log_level)
VivoxUnity.<>c__DisplayClass12_0:<BeginGetConnectorHandle>b__0(IAsyncResult)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()

[11.39.45.293] <BeginLogin>b__0: BeginGetConnectorHandle failed: VivoxUnity.VivoxApiException: Name Resolution Failed (10006)
at VivoxUnity.AsyncResult`1[T].get_Result () [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Private.LoginSession+<>c__DisplayClass89_0.<BeginLogin>b__0 (System.IAsyncResult ar2) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.AsyncResult`1[T].SetComplete (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Client+<>c__DisplayClass12_0.<BeginGetConnectorHandle>b__0 (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.AsyncResult`1[T].SetComplete (T result) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Client.RunOnce () [0x00000] in <00000000000000000000000000000000>:0
at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
VivoxUnity.VivoxDebug:DebugMessage(Object, vx_log_level)
VivoxUnity.Private.<>c__DisplayClass89_0:<BeginLogin>b__0(IAsyncResult)
VivoxUnity.AsyncResult`1:SetComplete(Exception)
VivoxUnity.<>c__DisplayClass12_0:<BeginGetConnectorHandle>b__0(IAsyncResult)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()

Uploading Crash Report
VivoxApiException: Name Resolution Failed (10006)
at VoiceManager.<LoginUser>b__59_0 (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.AsyncNoResult.SetComplete () [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Private.LoginSession+<>c__DisplayClass89_0.<BeginLogin>b__0 (System.IAsyncResult ar2) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.AsyncResult`1[T].SetComplete (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Client+<>c__DisplayClass12_0.<BeginGetConnectorHandle>b__0 (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.AsyncResult`1[T].SetComplete (T result) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Client.RunOnce () [0x00000] in <00000000000000000000000000000000>:0
at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0
EcoEngine.Logging.LogManager:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Eco.Shared.Utils.Log:WriteErrorPrivate(String, Exception, Boolean)
VoiceManager:<LoginUser>b__59_0(IAsyncResult)
VivoxUnity.AsyncNoResult:SetComplete()
VivoxUnity.Private.<>c__DisplayClass89_0:<BeginLogin>b__0(IAsyncResult)
VivoxUnity.AsyncResult`1:SetComplete(Exception)
VivoxUnity.<>c__DisplayClass12_0:<BeginGetConnectorHandle>b__0(IAsyncResult)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()

Uploading Crash Report
VivoxApiException: Name Resolution Failed (10006)
at VoiceManager.<LoginUser>b__59_0 (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.AsyncNoResult.SetComplete () [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Private.LoginSession+<>c__DisplayClass89_0.<BeginLogin>b__0 (System.IAsyncResult ar2) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.AsyncResult`1[T].SetComplete (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Client+<>c__DisplayClass12_0.<BeginGetConnectorHandle>b__0 (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.AsyncResult`1[T].SetComplete (T result) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Client.RunOnce () [0x00000] in <00000000000000000000000000000000>:0
at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0
EcoEngine.Logging.LogManager:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com
Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com
Curl error 28: Failed to connect to masterserver.eco.strangeloopgames.com port 80 after 19474 ms: Timed out
Curl error 7: Failed to connect to masterserver.eco.strangeloopgames.com port 80 after 3016 ms: Connection refused
[11.40.18.685] Can't reach master service REST API: Cannot connect to destination host
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Eco.UI.ServerBrowser.<RetrieveServerListCoroutine>d__2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Curl error 7: Failed to connect to masterserver.eco.strangeloopgames.com port 80 after 3042 ms: Connection refused
Curl error 7: Failed to connect to masterserver.eco.strangeloopgames.com port 80 after 3101 ms: Connection refused
Curl error 7: Failed to connect to masterserver.eco.strangeloopgames.com port 80 after 3053 ms: Connection refused
[11.40.45.853] Disconnected with error: The requested server was not found (ID = dc51ed33-ecbc-4e9f-847f-113887080a6e). It either doesn't exist, or is not registered on the master server.
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
NetworkManager:OnClientDisconnected(String, Boolean)
Eco.Shared.Networking.NetworkClient:HandleDisconnect(String)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()

[11.40.45.854] Disconnected with error: Failed to connect - connection timed out.
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
NetworkManager:OnClientDisconnected(String, Boolean)
Eco.Shared.Networking.NetworkClient:HandleDisconnect(String)
Eco.Shared.Networking.NetworkClient:HandleTimeout()
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()

Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 109353.
Total: 124.465800 ms (FindLiveObjects: 5.701600 ms CreateObjectMapping: 12.951700 ms MarkObjects: 105.599300 ms DeleteObjects: 0.213000 ms)
< >
Showing 1-3 of 3 comments
SLG-Dennis  [developer] Mar 12, 2024 @ 4:46am 
Is the issue still persisting, there was a DNS issue yesterday?
=7Cav= SPC.Artale.A Mar 12, 2024 @ 11:46am 
i still have the same issue, i was able to join the server earlier today but now it's not working again
SLG-Dennis  [developer] Mar 13, 2024 @ 8:49am 
The issue should be finally resolved with Hotfix 10.1.5, but we will need to condcut some short maintenances over the coming days. Those will be announced, though.
< >
Showing 1-3 of 3 comments
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