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Nonetheless, here's how I've done it.
This example is for the Boards you craft at the Carpentry table. Inside "Boards.cs" found in Eco_Data\Server\Mods\AutoGen\Item there is this line:
this.CraftMinutes = CreateCraftTimeValue(typeof(BoardRecipe), Item.Get<BoardItem>().UILink(), 0.5f, typeof(HewingSkill), typeof(HewingFocusedSpeedTalent));
This is basically the crafting time for Boards.
I changed that line to this:
this.CraftMinutes = new ConstantValue(0.02f);
This means that Boards will now craft in 2 seconds regardless of skill level etc. Some items already have this line so all you'd have to do is change the value in the brackets, in this case it would be 0.02f... I'm terrible at C# so this probably is an awful way to do it and there are probably MUCH better ways to do this, but it works fine so meh.
Since changing every single item craft time would be a painful process, especially considering doing it after every update, I would only change the times of common items or ones that take hours to craft. I would also recommend making a backup of not only the ORIGINAL files before modding them, I would recommend backing up the modded versions too and pasting them back in after an update. If you get errors, roll back and you'll have to modify them all again. :(
Hi Hennimore.
This isn't exactly what i was asking for but it is a longer way of completing the same goal. Hopefully either we just can't find it, or if it isn't there, the devs plan to put in some sort of global time.
Thank you very much for this find. Hopefully this helps others too. If anyone has a better way then please feel free to post it below. Also as Hennimore mentioned, don't for get to back up your files before making edits.
Thanks man.