Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I had this issues with Kaspersky. If you use that disable it before starting eco.
Edit: At the moment some server arent working (servers from g-portal.com for example)
Been there, done that... like the OP said, we have done many servers in the past, no issues, this one, meh HOWEVER, thank you for the suggestion, I don't mean to come off as ungrateful.
Can't get the developers to reply to this issue after 4 attempts!
Not AV, removed,
Not Firewall, reset to defaults and when I ran the server it was added in. (see below)
Not Router, ports both forwarded and triggered.
My public IP 74.140.170.28 ports 3000 and 3001 open per https://www.yougetsignal.com/tools/open-ports/
I even went into the router and DMZ'd my machine after that.... disabled firewall completely.
It does not show up in server list and people outside my LAN cannot connect to it...
So yeah? what next?
How did I fix it?
By going to my router:
Enable UPnP IGD: ON
Then going to the network.eco and turning DetectNat true.
BUT, before you celebrate, let me show you something that is also on my router in BOLD RED WORDS:
UPNP IGD allows games, peer-to-peer, remote assistance or others applications to automatically create port forwarding rules. This option can create a risk for the security of your local network, check list of rules in table below.
I had it off for a reason. Manually running PortForwarding is always my prefered method.
NO other game has this issue on my system, and I am currently running a few servers...
(I even took them down to verify no "compatibility wonkyness". Heck I even used the forwarded ports for those other servers, because I know they work, and this game does not.)
In the network config did you tick (Any) or did you enter an ip address? I tried both ways but still no luck!
While it DOESN'T show up in the server list, people CAN connect to it now...
But the ecoservers.io sees it online just fine.
And all I need to to to reproduce the "block" is swap to the Steam download version and it's Offline. Swap back, Online. I though maybe a .NET glitch and removed and re-installed/updated, nope. So I am at a loss and frankly the end of my willingness to do more testing.
Heck, I checked file sizes and all seems the same... Although.... if I overwrite the ECOServer.exe Steam Version with the one from Their Site and then Steam |Verify Integrity| it will "fix" it and re-download the steam version, so there is SOME difference there...
what's especially weird is that one of my friends can join me while all my otehr friends can't.