Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Versucht du ein neues Spiel zu starten oder ein bestehendes zu laden? Welches Betriebssystem?
Ich habe auch nichts verändert, nichts anderes eingestellt, Neu installiert auch da ich es ja schon mehr mal versucht hatte nach Updates. Ich benutze auch Windows 10 und auf Servern kann ich spielen was ich aber nicht will da ich alleine spielen will,, da ich in Englisch nicht gut bin hoffe ich mal das es kein Problem wäre oder Rechtschreibung.
Failed to connect - connection timed out.
Log File:
Initialize engine version: 2018.3.12f1 (8afd630d1f5b)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 650 (ID=0x11c8)
Vendor:
VRAM: 984 MB
Driver: 24.21.13.9811
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 155.526095 ms
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Curved/Avatar FADE' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Curved/Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Curved/Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Curved/Triplanar Masked Pollutable' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Curved/Triplanar Masked Metalness Cutout' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Curved/Triplanar Masked Pollutable FADE' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Curved/Triplanar Masked Metalness FADE' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Curved/Triplanar Masked Pollutable Cutout' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Curved/Triplanar Masked Pollutable Lambert FADE' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Curved/Triplanar Masked Lambert FADE' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Curved/Avatar' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Curved/SpeedTree' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Curved/SpeedTree' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Curved/Triplanar Masked Cutout' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Curved/Triplanar Masked' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Curved/StandardFade' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Curved/StandardFade' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Curved/Triplanar Masked Metalness' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Curved/Triplanar Masked FADE' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Curved/Standard (Vertex Color)' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Curved/Standard (Vertex Color)' - Pass 'META' has no vertex shader
Connecting to local host.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UI.ConnectionUI:ManualUpdate()
UI.UIManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Connecting to 127.0.0.1:3000...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:WriteLine(LocString)
Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint)
UI.ConnectionUI:ManualUpdate()
UI.UIManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Connection complete.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UI.ConnectionUI:ManualUpdate()
UI.UIManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 85547.
Total: 284.340302 ms (FindLiveObjects: 11.057227 ms CreateObjectMapping: 7.605329 ms MarkObjects: 264.996900 ms DeleteObjects: 0.680246 ms)
Recold hat aber Recht, wie viel Arbeitsspeicher hast du denn in deinem Rechner? Da du für den Singleplayer neben dem Spiel auch den Server hosten und die Welt lokal vorladen musst, könnte es sein (angesichts deiner recht alten Grafikkarte), dass es dir vielleicht daran mangelt.
Ich Benutze Windows 10 und Google Chrome falls es wichtig ist.
Wenn der Server erst gar nicht bis zu dem weißen Programmfenster startet, ist deine Installation defekt und du musst neuinstallieren.
Failed to load server. Exception was Exception: Exception
Message:Error in HousingTierDefinition at 15: Auf dem Member Eco Gameplay. Housing. PlayerHousingManger. SetHousingTier(Eco.Gameplay. Housing.HousingTier. Kann nicht mit einem Instanzenverweis zugegriffen werden.
Es geht noch weiter aber konnte das nicht Aufnehmen da es sich schnell wider geschlossen hatte und der Text sehr lang zur Rechten seite ging.