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You can also still vote on them here:
https://eco.canny.io/feature-suggestions/p/trains - For Trains
https://eco.canny.io/feature-suggestions/p/minecarts - For Minecarts
Thanks for the reply, and definitely looking forward to minecarts.
In 2029
There is no resource traffic in the game that is suitable for trains.
Or you can make it viable in other ways.
Make the world literally bigger in (server) whether official or community run or from your own hardware. Where travel becomes niche for some due to long distances but you can still work a way to handle hauling large amount of certain goods from Town/City A to B which A has an abundance availability due to the biome spawns. And which B is lacking and vice versa.
Or just let your imagination run wild to those who spend time just wanting to get creative, or those community players, who do it for the sake of building than hard focused speed running to build a laser to pop an asteroid.
The only way you end up supporting both would be with a huge map that also has strict biome generation with huge distances. And unless trains are going to super zoom (which is extremely unlikely due to the nature of the way the game loads data - ie the chunk loading) no one will want to travel that far to even get trains.
I get that people want trains, but if it goes the way of ships, they'll get introduced with their own specialty, that is forced into progression, even if they're useless. So you have someone taking it just to make train research papers. I don't see it ending well.
The game code cannot adequately support a 9+ km world, for which they would be relevant, but are "not supported".
By the way, the world generator will have to be rewritten for such a world size.
1 distances - no
2 cargo volumes - no
3 world generation capabilities "for trains" - no
Total: need for trains 0/3 points
At what technology level do you propose to place them? Rails - at least steel. i.e. about 70% of the standard service life of the server (10-14 days)
Laying railway tracks is an expensive and time-consuming business.
80% of servers die after particularly smart "mayors" have paved the entire map with roads 3 chunks wide, and there is only enough food and resources in the world to compact 3 blocks of dirt road "from the cook to the metallurgist".
I won't talk about organizational issues, I don't know of a single (!!!) server where they could organize not only before the federation, but also before the unification of settlements. Everything ends with a herd of sheep in 1 settlement and the extinction of 80% of the inhabitants (competition sends its greetings) in the end.
P.S. I am writing through Google Translate, don't throw stones :)
Agree 100%. And there are more important issues then trains for some train lovers.
Every single cycle of every single map, every single time, there's like 5 or so people making it extremely apparent to everyone they plan on taking painting and painting everyone and everything. Like their whole life depends on it.
All 5 are gone several days before mechanics is even invented, off to the next server to spam them with the same nonsense.
Someone ends up taking painting out of mercy for ink.