Eco
Are we ever going to get trains / minecarts?
Feel like at least a small gauge or minecart system could be pretty cool for the game, feels like it fits. Anyone else think its a good idea?
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Showing 1-15 of 17 comments
SLG-Dennis  [developer] Jan 16 @ 1:54pm 
Yes, both are some of the highest voted suggestions, were on the list of what we'd like to do and as such we intend to introduce those after Early Access.

You can also still vote on them here:
https://eco.canny.io/feature-suggestions/p/trains - For Trains
https://eco.canny.io/feature-suggestions/p/minecarts - For Minecarts
AzzyFlux Jan 17 @ 2:01am 
Originally posted by SLG-Dennis:
Yes, both are some of the highest voted suggestions, were on the list of what we'd like to do and as such we intend to introduce those after Early Access.

You can also still vote on them here:
https://eco.canny.io/feature-suggestions/p/trains - For Trains
https://eco.canny.io/feature-suggestions/p/minecarts - For Minecarts

Thanks for the reply, and definitely looking forward to minecarts.
Jago Feb 14 @ 4:28am 
Originally posted by SLG-Dennis:
Yes, both are some of the highest voted suggestions, were on the list of what we'd like to do and as such we intend to introduce those after Early Access.

You can also still vote on them here:
https://eco.canny.io/feature-suggestions/p/trains - For Trains
https://eco.canny.io/feature-suggestions/p/minecarts - For Minecarts

In 2029 :steammocking:
Two weeks (tm)
123 Feb 15 @ 3:50am 
Trains are useless.
There is no resource traffic in the game that is suitable for trains.
Originally posted by 123:
Trains are useless.
There is no resource traffic in the game that is suitable for trains.
Agree. A useless feature, just cosmetic. The devs caved in just to make players shut up about this. 99% of players don't even have enough money to fill a truck with products in one shopping trip.
Minecarts would be useful if they made mining as good as it was before with larger deposits the deeper you went. Most of my time is spent going up and down transporting rock.
AzzyFlux Feb 17 @ 3:54pm 
Originally posted by sirdorius:
Originally posted by 123:
Trains are useless.
There is no resource traffic in the game that is suitable for trains.
Agree. A useless feature, just cosmetic. The devs caved in just to make players shut up about this. 99% of players don't even have enough money to fill a truck with products in one shopping trip.
Tbh I would just use it for the fun of it :D, im not a hardcore player I just enjoy games.
Originally posted by sirdorius:
Originally posted by 123:
Trains are useless.
There is no resource traffic in the game that is suitable for trains.
Agree. A useless feature, just cosmetic. The devs caved in just to make players shut up about this. 99% of players don't even have enough money to fill a truck with products in one shopping trip.

Or you can make it viable in other ways.

Make the world literally bigger in (server) whether official or community run or from your own hardware. Where travel becomes niche for some due to long distances but you can still work a way to handle hauling large amount of certain goods from Town/City A to B which A has an abundance availability due to the biome spawns. And which B is lacking and vice versa.

Or just let your imagination run wild to those who spend time just wanting to get creative, or those community players, who do it for the sake of building than hard focused speed running to build a laser to pop an asteroid.
Barometz Feb 20 @ 12:21pm 
Originally posted by Buttbeef Von Schlippenztein:
Originally posted by sirdorius:
Agree. A useless feature, just cosmetic. The devs caved in just to make players shut up about this. 99% of players don't even have enough money to fill a truck with products in one shopping trip.

Or you can make it viable in other ways.

Make the world literally bigger in (server) whether official or community run or from your own hardware. Where travel becomes niche for some due to long distances but you can still work a way to handle hauling large amount of certain goods from Town/City A to B which A has an abundance availability due to the biome spawns. And which B is lacking and vice versa.

Or just let your imagination run wild to those who spend time just wanting to get creative, or those community players, who do it for the sake of building than hard focused speed running to build a laser to pop an asteroid.
I think part of the problem now, is that if you choose a map that encourages boats, you're not likely going to have a use for trains. And if you make a map that would encourage trains, there's probably little use for boats.

The only way you end up supporting both would be with a huge map that also has strict biome generation with huge distances. And unless trains are going to super zoom (which is extremely unlikely due to the nature of the way the game loads data - ie the chunk loading) no one will want to travel that far to even get trains.

I get that people want trains, but if it goes the way of ships, they'll get introduced with their own specialty, that is forced into progression, even if they're useless. So you have someone taking it just to make train research papers. I don't see it ending well.
123 Feb 21 @ 7:55am 
Trains are transport for long distances and huge volumes of resources.
The game code cannot adequately support a 9+ km world, for which they would be relevant, but are "not supported".
By the way, the world generator will have to be rewritten for such a world size.

1 distances - no
2 cargo volumes - no
3 world generation capabilities "for trains" - no
Total: need for trains 0/3 points
At what technology level do you propose to place them? Rails - at least steel. i.e. about 70% of the standard service life of the server (10-14 days)
Laying railway tracks is an expensive and time-consuming business.

80% of servers die after particularly smart "mayors" have paved the entire map with roads 3 chunks wide, and there is only enough food and resources in the world to compact 3 blocks of dirt road "from the cook to the metallurgist".
I won't talk about organizational issues, I don't know of a single (!!!) server where they could organize not only before the federation, but also before the unification of settlements. Everything ends with a herd of sheep in 1 settlement and the extinction of 80% of the inhabitants (competition sends its greetings) in the end.

P.S. I am writing through Google Translate, don't throw stones :)
Keith Mar 3 @ 6:55pm 
do people even play long enough these days to get train or is it still same server population dying after 1 week?
FabFab Mar 13 @ 1:31pm 
Originally posted by 123:
Trains are useless.
There is no resource traffic in the game that is suitable for trains.

Agree 100%. And there are more important issues then trains for some train lovers.
Reminds me of the painting skill.

Every single cycle of every single map, every single time, there's like 5 or so people making it extremely apparent to everyone they plan on taking painting and painting everyone and everything. Like their whole life depends on it.

All 5 are gone several days before mechanics is even invented, off to the next server to spam them with the same nonsense.

Someone ends up taking painting out of mercy for ink.
123 Mar 17 @ 8:42pm 
so painting, paper, shipbuilding, hunting, fertilizers, advanced baking/cooking were not in demand and remain so, even patches with new recipes did not change this. they only created a pain in the ass for servers with low online, where every person who dropped out = death of the crafting chain and death of the server
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