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Αναφορά προβλήματος μετάφρασης
A timer that automatically destroys all structures after period x would be helpful. The server's performance decreases the more structures have to be built and loaded, so I keep the world clean. With an increasing number of abandoned buildings, this only becomes more and more difficult and exhausting. Hence the question.
Interesting :D
Adding a cheap option that makes stuff just erase itself not only violates the idea of everything in Eco being part of economy and needing labour and effort that can be paid it also makes stuff on that plot simply vanish and be removed from the economy. That not only affects buildings, but also things with negative environmentally impact.
Not to state that Rathelm's idea of decay and a abandoned plot looking ugly after a while without care by the state or it being repurposed or auctioned off could have implications on ecology as well that would be interesting to explore - especially for abandoned factories.
So, this has nothing to do with missing prudent thinking, we have specific reasons on why we don't do that. Of course anyone is free to make a mod for this option (and nid made one to automatically remove rubble), but there really isn't any kind of actual applicability at the moment, as it is very normal for Eco that servers have cycles that reset after a while where the problem you state is none and that the long term servers I know typically have the institutions that would allow for buildings to be removed by government OR the server not having a desire to remove such buildings, because one of the goals on long-term servers often is building cool buildings - and why would you remove great buildings just because the player left?
So you're presenting a very big edge case that even as itself doesn't really need such a feature as solution, there is other ways, we'd rather recommend and find to be within Eco's goals.
Thank you Dennis for your detailed explanation. I now understand a little better the reasons why people close their minds to such things or do not push them forward. My point was not to attack your philosophy and ideas and goals with the game, but I am desperately looking for a solution to keep the servers performant and "clean" and not always have the wipe as the only solution, because the server runs at some point only with 30 fps.
At this point the (confirmation) question that storage objects have the most influence on performance?
Then you would have to find other ways, such as a demolition company or something similar. I understand your point and I hope you understand mine: there are cases of players who are on the server for several weeks. Some of them build huge buildings with complex structures. Then there is a dispute with another player, a jointly agreed law doesn't suit this player or something is stuck in his throat. He leaves the server and doesn't come back. It's completely ridiculous, but that's how some players react on the anonymous internet. There are enough servers out there. The risk of simply leaving is rather low. So what do they do with the rubbish they leave behind?
That is the question.
On Dad Speed we have a government position who's job it is to break down properties of players who no longer login. To help the economy when plots are broken down all the material is put into a dump so as to not reflood the market.
With building materials it would be nice if the game kept track of how long they've been placed. So if you try to pick something up that's been there for a week, admin settable setting, then the material that's picked up is garbage or rubble and not the actual building block.
t make sense if you pickup a block and it's instantly junk. what happens when your renovating your building, would every block you pickup be trash. I liked the suggestion for the wreaking ball and depending on how it's designed, I think it would be really good. I don't think it should destroy blocks but maybe it can be used to knock buildings down and the impact of the ball would turn the blocks to rubble, crushed stone and metal items could turn into a scrap of some sort.
I would argue thats quite a modern angle to take and in a game where sustainability is key, we may look more to the past, where ruins, (old churches, villas etc.) often became quarries for newer buildings once abandoned, after all why mine and cut stone bricks for a new building, when some old, abandoned house has perfectly good bricks leftover.