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Then, place a federation foundation in the world. Target it and execute /fe to force enable it. Open it, remove the check at "Needs Child Settlements". Then you're good to go to just set it up as any other settlement and have a global federation.
Moved to general forums, as this doesn't require modding.
Guess that developers don't see it this way anymore, but in the 90's I was taught that anytime in-game settings don't exist and you modify settings in the game files you are well, "modding" the game in the most basic way.
Changed those settings, but It still says that the federation foundation "needs to be in the influence" (or something like that) and won't let me place it. Do I need to reset the server for that to work?
What about the automatic pick of mined ore? I had modded my game before I stopped playing so that it would pickup anything I mined.
in pickaxeitem.cs I added
bool AutoCollect = true;
int AutoCollectLevel = 0;
I pulled this from a backup of modded Eco files from when I used to play, it doesn't seem to work that way anymore.
That isn't really relevant to answer your question though, it was just why I moved it so that other people could more easily see it.
I unfortunately would need to see the exact error message you are getting and what steps you took exactly. The error you noted makes no sense, the Federation provides an influence, it doesn't require one.
Ok, Maybe I messed something up when I was playing around with modding files. Let me fire up another server and change only that and see what happens.
Any Idea what I need to change to make any mines Item automatically picked up as the way I have doesn't seem to work anymore?
Let me know about the exact error and steps you did if you can't get it to work for the Federation.