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-With the introduction of settlements, there was a concern that people could settle one area and be "set for life" regarding ore. The devs wanted to make it so that this was not the case.
-In order to introduce new blocks like peat and sulfur, a space needed to be carved out of the existing worldgen for them
-New mining tools were supposed to be introduced to make scaling of the resource acquisition over time more correctly reflect game progression
That being said, I agree that in its current state it's extremely tedious, and the new technologies introduced thus far (explosives and the tractor scoop) do not work well to synergize with these changes.
I still believe the amount of rock you need to clear to get to bedrock should be the reward of getting BIGGER deposits if you find them deep. So you can spend some time.
I don't know if anyone has publicly released such a file or mod.
i ended up making crafting less costly so in turn i "doubled" my ore intake. wasn't in the mood to dive deep to edit files.
I don't get that choice on servers.
Thing is I like delving deep and mining down there.. I get large operations going but it isn't as fun .. I never wasted so much time tunneling in my life and so much useless rock to dispose of.
oh yeah i feel you then....which makes the biggest gripe is getting of the crap.
i opted into farming skill to make ponds using the stone. then i toss a stack of ponds as a trash bag in the ocean 😂 anyways, i see myself quitting soon. shame since it feel like they have the boiler plate for a solid game...but at the end of the day it's just another sad story of, "good idea, poor execution"
Also allowing building on oceans, whats the point in boats.
Though that's another topic.