Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Birch 120
Cedar 120
Ceiba 144
Fir 132
Joshua 168
Oak 168
OldGrowthRedwood 720
Palm 108
Redwood 144
Saguaro 144
Search for //Lifetime and change the number of MaturityAgeDays the time scale is 1=24hours.
This is oak default at 168 hours
// Lifetime
this.MaturityAgeDays = 7;
You can also use decimals but don't forget the f suffix
This would be 12 hours
// Lifetime
this.MaturityAgeDays = 0.5f;
It's meant to be played with a large group. Besides there's plenty of trees to chop down. It's not like you need to plant any if you don't want to.
Eventually on a server with more people, the number of trees will run out. This means you have to make tree orchards with the seeds you get from those you chop down and cleaned up the debris. You get more seeds than the number of trees you chop down, so it's always a net positive on having trees.
If you make like 5-6 orchards and rotate through them 1 per day, you'll never be out of wood. You chop one orchard down, replant it... rinse, repeat the next day on next orchard.
I usually went the "Minecraft style of tree planting" 3 spaces between tilled soil tiles. This allows you to take a cart through the orchard, except for freshly planted Oaks and Ceibas. This method also allows the trees to usually fall completely to ground without getting caught on one another. Any closer and the trees catch on each other will chopping down and don't fall right.
It's not intended as a mobile game though. The use of time in the game is due to Eco being a society focused game where people with vastly different possible play times come together and where the server runs 24/7 for a limited time, hence having time requirements help for balancing the game. The moment time wouldn't play a role anymore, the issue with players being behind others and leaving would become even more serious.
Most people can fit in 1-2 hours a day, if you're really strapped for time 1 day, just logging in and eating a bit of food, will still atleast progress your stars. If you then have more time in the weekend, you could catch up much then.
just a slight but heavy problem with the path you provided, there is no autogen inside the mods folder, it is inside the __core__ folder that is inside the mods folder.
now the question:
is it the same folder you mean or does this folder serves another purpose?