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As an example:
- you have an XP multiplier of 100, and the character-from-skill multiplier is set to 0.1
- While the server is online for 24 hours, you will gain 100 character XP. Early game that might be several stars, while late game that could be half a star or less
- You do a single job using a skill you have that awards 5 base XP, which gives you 500 XP in the skill
- That skill XP then gives you 50 Character XP (equivalent to 12 hours of server uptime)
Since 5 base skill XP is easy to get (cleaning one wood snarl with logging is worth 0.1, so 50 wood snarls would get you 5 base XP, and that doesn't count any logging XP from felling trees, chopping up the trunk, or processing it into boards or hewn logs), that shows that the example multiplier of 0.1 is much too high unless the server is being balanced around everyone being active exactly the same amount. The total XP needed to advance a skill from 1 to 7 is in the 100k to 500k range (91 times the amount you see at level 1 to get to level 2, with the amount for each level going up as the square of the current level), so even a multiplier of 0.001 will get you at least 100 character XP from maxing a single skill, which is generally more than enough to get the star for the next skill.