Eco
Rutni the Dwarf Sep 21, 2024 @ 1:57pm
Painting
First and foremost: yes, I know the game is balanced for multiplayer servers and not singleplayer. However, right now things progress overall pretty smooth on a singleplayer world so long as you balance right. I wasn't a huge fan of the rework of upgrades at first, but I understood it was nice to bring more skills into the creation of them and not roadblock progress behind a single skill (looking at you, glassworking 5).

However, now it seems like for no reason a roadblock has been put back into the process with requiring all modern papers to require ink. Rather, the ink requirement isn't the problem but rather that it requires painting 4 to make. Before this, painting was an optional skill and could pretty much be ignored. Now, to progress it seems you're required to churn out tons and tons of useless paint and art supplies just trying to reach that level 4. If ink were moved down to 2, it would make much more sense. Then, you still have to play with the skill a bit before you get what you need and once you get to ink you already need to churn out tons of that for papers that the skill still gets used and leveled.

Maybe I'm missing something, but it just feels like the system was changed to prevent skill roadblocks and then had a skill roadblock specifically thrown in.
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Jalnor Mar 1 @ 1:36pm 
This. I'm running a small server with some friends and, right now, my partner is losing their mind trying to get painting to level 4 so that we can finally start making AU1s and advanced research. We have 500 art supplies and over 800 base paint and still only level 3 - and I can't find any frelling tutorial or pointer on what to actually *do* with art supplies once you have them. So it's completely useless production of stuff we don't know how to use.
Acoyph Mar 12 @ 6:27am 
Originally posted by Jalnor:
This. I'm running a small server with some friends and, right now, my partner is losing their mind trying to get painting to level 4 so that we can finally start making AU1s and advanced research. We have 500 art supplies and over 800 base paint and still only level 3 - and I can't find any frelling tutorial or pointer on what to actually *do* with art supplies once you have them. So it's completely useless production of stuff we don't know how to use.


Painting objects with a paint tool (made on the anvil) gives you XP as well. I got ink before my partner was asking me for it from just painting my own house (with some re-dos because of color preferences)

The painting supplies lets you make paintings at an Easel.
Astral Mar 12 @ 7:54am 
Originally posted by Jalnor:
This. I'm running a small server with some friends and, right now, my partner is losing their mind trying to get painting to level 4 so that we can finally start making AU1s and advanced research. We have 500 art supplies and over 800 base paint and still only level 3 - and I can't find any frelling tutorial or pointer on what to actually *do* with art supplies once you have them. So it's completely useless production of stuff we don't know how to use.
Unfortunately, painting is mostly designed for culture points which only have 2 uses increase the influence of a town and increase the room house experience multplier.
The better rated paintings are the higher the housing bonus becomes.
Also, the higher your Exp multiplier is the faster everything related to experience is increased, which means when you complete painting products you get more painting experience, and since you can use paintings to increase your XP multiplier you can kinda chain those.
E8mick May 16 @ 10:55am 
Originally posted by Astral:
Originally posted by Jalnor:
This. I'm running a small server with some friends and, right now, my partner is losing their mind trying to get painting to level 4 so that we can finally start making AU1s and advanced research. We have 500 art supplies and over 800 base paint and still only level 3 - and I can't find any frelling tutorial or pointer on what to actually *do* with art supplies once you have them. So it's completely useless production of stuff we don't know how to use.
Unfortunately, painting is mostly designed for culture points which only have 2 uses increase the influence of a town and increase the room house experience multplier.
The better rated paintings are the higher the housing bonus becomes.
Also, the higher your Exp multiplier is the faster everything related to experience is increased, which means when you complete painting products you get more painting experience, and since you can use paintings to increase your XP multiplier you can kinda chain those.
You mean getting character XP with Specialty Experience? Or is there another way to hit level 4 faster? And what's the Skill Cost Multiplier?
Jalnor May 16 @ 12:59pm 
Originally posted by E8mick:
Originally posted by Astral:
Unfortunately, painting is mostly designed for culture points which only have 2 uses increase the influence of a town and increase the room house experience multplier.
The better rated paintings are the higher the housing bonus becomes.
Also, the higher your Exp multiplier is the faster everything related to experience is increased, which means when you complete painting products you get more painting experience, and since you can use paintings to increase your XP multiplier you can kinda chain those.
You mean getting character XP with Specialty Experience? Or is there another way to hit level 4 faster? And what's the Skill Cost Multiplier?
So when you make something, or otherwise use a skill (such as cutting a tree with logging, or breaking a rock with mining) you get a small amount of XP in the skill that you used, multiplied by the same XP multiplier (from food and housing) that gets you your stars.
What Astral was saying is that you can use the Painting skill to make art supplies, turn those supplies into paintings, hang the paintings in your house and let others rate them, which gives you a better housing XP multiplier, which you can use to make more art supplies for more skill per supply, for more housing points, ad infinitum. Or, well, until you encounter the diminishing returns issue, at least.
You used the phrase "skill cost multiplier," which has not previously appeared in this thread and is a complete unknown to me. Is it possible that you misread?
Last edited by Jalnor; May 16 @ 1:01pm
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