Eco
Experience doesn't go up
Hi I have problem, I don't know why but my experience doesn't go up, i do everythink craft build and nothing, only if i sleeping when my experience go up but very very sloooow, I play alone, my setting is
https://ibb.co/ngYtPqm
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Showing 1-11 of 11 comments
Sep 26, 2024 @ 8:21pm 
Experience gain for stars is time based, only experience towards levelups in skills is based on crafting / work. Improve your experience modifier by eating balanced, good food and adding furniture to your home.
yes but I increase "skill cost multiplier" to 20 and I got 5 stars xD and when I back to 0.25, my experience stands still :( and now I don't know what to do
Sep 27, 2024 @ 9:18am 
Skill Cost Multiplier determines the amount of experience needed to the next star, the higher the more, the lower the less. It doesn't change your experience rate at all.
This game not make sense, I must sleep 40h for one star (x46), 2 yers ago experience go faster :(
Sep 28, 2024 @ 5:20am 
The premade experience settings have not changed in the last two years. Without seeing how many stars you already have and what your experience rate is I unfortunately cannot say much more, feel free to send that information to support@strangeloopgames.com, so they can look into it deeper.
I have 5 level and now my experience rate is x54
Sep 28, 2024 @ 8:43am 
You should really try to increase your food and housing experience, with five stars a rate of 54 isn't that great.
When i start the game I have rate 20, 2 year ago when I start I had 50, i eat salat, roasted meat, oatmeal, I sent that information to support and they told me is normal :D
Sep 29, 2024 @ 10:21pm 
It indeed is. You possibly had manually configured "SkillGainMultiplier", which you can now find in Steam/steamapps/common/Eco/Eco_Data/Server/Configs/Balance.eco. That multiplier affects the experience rate, but has never been part of any of the defaults.
I have "SkillGainMultiplier" to 1.0 and when a change to 2.0 now I have rate x137 mayby that was a problem, I'll leave it at 2.0 :) thanks
Oct 1, 2024 @ 12:46am 
Well, that modifier does the same as SkillCostMultiplier, just with a different approach. One lowers the amount of XP needed for the next star, the other increases the amount of XP received. They are not recommended to be used in conjunction, but as long as it does what you want :)
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Date Posted: Sep 26, 2024 @ 12:01pm
Posts: 11