Eco
Solal Mar 25, 2024 @ 4:31am
Macos Sonoma compatibility ?
Eco is listed as macOS-compatible (with no indication of a 64-bit compatibility problem like some other games). However, when I launch it, the graphics screen remains black. The game is running, since when I press Escape, the configuration menus are displayed. I have a Macbook M3 max with 128 GB RAM and Sonoma 14.4. Do you also have a problem running it on a Mac?
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Showing 1-3 of 3 comments
SLG-Dennis  [developer] Mar 25, 2024 @ 6:13am 
Eco is _not_ supported on Mac:

Support Status of Eco on different Operating Systems
Windows 10+ (64 Bit): Supported.
Windows 10+ (32 Bit): Supported until Update 9.6 - No longer supported or provided for later Updates.
Linux: Unsupported. Development builds available and provided as-is without warranty. We recommend to use Proton. (Server: Supported.)
Mac without M1: Unsupported. Development builds available and provided as-is without warranty.
Mac with M1: Unsupported. Development builds not working at all, due to ARM processors.

Steam Deck: Unsupported. Compatibility: Playable, no adjustments made. (Windows: Works | Linux: Development build available and provided as-is without warranty.)

Please refer to the system requirements displayed on the store page. It might show somewhere else as "compatible" due to the unsupported developer builds, but that is not official information and we have no influence on it.
Last edited by SLG-Dennis; Mar 25, 2024 @ 6:15am
This is showing as Mac compatible on the steam page @SLG-Dennis, and showing as compatible in my library. Is there no way for you to mark it as incompatible on the steam page?
SLG-Dennis  [developer] Apr 19 @ 10:49am 
Not to my knowledge, unfortunately. Steam seems to solely determine on if to show that note (which it also only seems to show to players currently on a Mac to begin with) by on if there is any Mac builds uploaded, not even taking into account that there is two different generations of Mac's that are based on completely different processor architectures for which builds are not generally cross-compatible, as all our builds are not ARM based.

The only way to get rid of that seems to be removing all builds we uploaded for Mac so far and altering all internal pipelines for creating builds, which would be a resource-intensive undertaking, especially when wanting to keep the builds for our own website. Mac has never been noted in the system requirements or our own compatibility documents, though.
Last edited by SLG-Dennis; Apr 19 @ 10:51am
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