Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
For tools actually made of better materials, there are two general effects: more durability, and the natural calorie cost of using the tool is lower. Axes in particular also do more damage with better materials, so they take less hits to chop a tree or remove a stump.
If you think this is overly complicated and hard to understand or to reason, I'm with you :-)
Lots of balance changes and fixes coming unfortunately as with any development we have a lot of time constraints and we simply cannot fix everything in one go i have some further plans to rework a lot of the generic talents in future updates to make them fit more in with their specialty's and professions.